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updated implementation of equipment which use themself in a gained ability
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13 changed files with 534 additions and 390 deletions
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package org.mage.test.cards.single.zen;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author TheElk801
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*/
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public class BlazingTorchTest extends CardTestPlayerBase {
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private static final String plains = "Plains";
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private static final String torch = "Blazing Torch";
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private static final String lion = "Silvercoat Lion";
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private static final String masterwork = "Masterwork of Ingenuity";
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private static final String halo = "Runed Halo";
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@Test
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public void testCard() {
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addCard(Zone.BATTLEFIELD, playerA, plains);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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addCard(Zone.BATTLEFIELD, playerA, torch);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T},", playerB);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 18);
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assertPermanentCount(playerA, lion, 1);
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assertPermanentCount(playerA, torch, 0);
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assertGraveyardCount(playerA, torch, 1);
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}
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@Test
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public void testCardCopied() {
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addCard(Zone.BATTLEFIELD, playerA, plains, 2);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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addCard(Zone.HAND, playerA, masterwork);
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addCard(Zone.BATTLEFIELD, playerB, torch);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, masterwork);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T},", playerB);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 18);
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assertPermanentCount(playerA, lion, 1);
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assertPermanentCount(playerA, torch, 0);
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assertPermanentCount(playerB, torch, 1);
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assertGraveyardCount(playerA, masterwork, 1);
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assertGraveyardCount(playerB, torch, 0);
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}
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@Test
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public void testRunedHalo() {
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addCard(Zone.BATTLEFIELD, playerA, plains);
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addCard(Zone.BATTLEFIELD, playerA, lion);
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addCard(Zone.BATTLEFIELD, playerA, torch);
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addCard(Zone.BATTLEFIELD, playerB, plains, 2);
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addCard(Zone.HAND, playerB, halo);
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setChoice(playerB, torch);
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, halo);
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Equip");
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activateAbility(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T},", playerB);
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setStopAt(3, PhaseStep.END_TURN);
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execute();
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assertLife(playerA, 20);
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assertLife(playerB, 20); // Ability resolves as it's from the equipped creature but damage is from torch and is prevented
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assertPermanentCount(playerA, lion, 1);
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assertPermanentCount(playerA, torch, 0);
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assertGraveyardCount(playerA, torch, 1);
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}
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}
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