Rework CombatDamageByToughness effects (#11068)

* split effect into three classes for convenience

* added static filter

* refactored cards using effect

* fixed issues as per PR comments

* changed predicate and fixed text

* added unit test, fixed text issues with Baldin

* set static text

* changed outcome

* added stop to test

* fixs issues as per PR comments
This commit is contained in:
Vivian Greenslade 2023-08-30 21:46:14 -02:30 committed by GitHub
parent 3f25b93e91
commit a65c2204ce
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GPG key ID: 4AEE18F83AFDEB23
18 changed files with 223 additions and 225 deletions

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@ -0,0 +1,48 @@
package mage.abilities.effects.common.ruleModifying;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.game.Game;
/**
* @author TheElk801
*/
public class CombatDamageByToughnessAllEffect extends ContinuousEffectImpl {
private final FilterCreaturePermanent filter;
public CombatDamageByToughnessAllEffect(FilterCreaturePermanent filter) {
this(filter, Duration.WhileOnBattlefield);
}
public CombatDamageByToughnessAllEffect(FilterCreaturePermanent filter, Duration duration) {
super(duration, Layer.RulesEffects, SubLayer.NA, Outcome.Neutral);
this.filter = filter;
this.staticText = filter.getMessage() + " assigns combat damage equal to its toughness rather than its power";
}
private CombatDamageByToughnessAllEffect(final CombatDamageByToughnessAllEffect effect) {
super(effect);
this.filter = effect.filter;
}
@Override
public CombatDamageByToughnessAllEffect copy() {
return new CombatDamageByToughnessAllEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
game.getCombat().setUseToughnessForDamage(true);
game.getCombat().addUseToughnessForDamageFilter(filter);
return true;
}
}

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@ -1,73 +0,0 @@
package mage.abilities.effects.common.ruleModifying;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.ControllerIdPredicate;
import mage.game.Game;
/**
* @author TheElk801
*/
public class CombatDamageByToughnessEffect extends ContinuousEffectImpl {
private final FilterCreaturePermanent filter;
private final boolean onlyControlled;
public CombatDamageByToughnessEffect(FilterCreaturePermanent filter, boolean onlyControlled) {
this(filter, onlyControlled, Duration.WhileOnBattlefield);
}
public CombatDamageByToughnessEffect(FilterCreaturePermanent filter, boolean onlyControlled, Duration duration) {
super(duration, Layer.RulesEffects, SubLayer.NA, Outcome.Detriment);
this.filter = filter;
this.onlyControlled = onlyControlled;
}
private CombatDamageByToughnessEffect(final CombatDamageByToughnessEffect effect) {
super(effect);
this.filter = effect.filter;
this.onlyControlled = effect.onlyControlled;
}
@Override
public CombatDamageByToughnessEffect copy() {
return new CombatDamageByToughnessEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
FilterCreaturePermanent filterPermanent;
if (onlyControlled) {
filterPermanent = filter.copy();
filterPermanent.add(new ControllerIdPredicate(source.getControllerId()));
} else {
filterPermanent = filter;
}
game.getCombat().setUseToughnessForDamage(true);
game.getCombat().addUseToughnessForDamageFilter(filterPermanent);
return true;
}
@Override
public String getText(Mode mode) {
if (staticText != null && !staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder("Each ");
sb.append(filter.getMessage());
if (onlyControlled && !filter.getMessage().contains("you control")) {
sb.append(" you control");
}
sb.append(" assigns combat damage equal to its toughness rather than its power");
return sb.toString();
}
}

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@ -0,0 +1,46 @@
package mage.abilities.effects.common.ruleModifying;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.mageobject.MageObjectReferencePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
public class CombatDamageByToughnessSourceEffect extends ContinuousEffectImpl {
public CombatDamageByToughnessSourceEffect(Duration duration) {
super(duration, Layer.RulesEffects, SubLayer.NA, Outcome.Neutral);
this.staticText = "{this} assigns combat damage equal to its toughness rather than its power";
}
private CombatDamageByToughnessSourceEffect(final CombatDamageByToughnessSourceEffect effect) {
super(effect);
}
@Override
public CombatDamageByToughnessSourceEffect copy() {
return new CombatDamageByToughnessSourceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = source.getSourcePermanentIfItStillExists(game);
if (permanent == null) {
discard();
return false;
}
FilterCreaturePermanent filter = new FilterCreaturePermanent();
filter.add(new MageObjectReferencePredicate(permanent.getId(), game));
game.getCombat().setUseToughnessForDamage(true);
game.getCombat().addUseToughnessForDamageFilter(filter);
return true;
}
}

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@ -0,0 +1,55 @@
package mage.abilities.effects.common.ruleModifying;
import java.util.Objects;
import java.util.Set;
import java.util.stream.Collectors;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.constants.Duration;
import mage.constants.Layer;
import mage.constants.Outcome;
import mage.constants.SubLayer;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.permanent.PermanentReferenceInCollectionPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
public class CombatDamageByToughnessTargetEffect extends ContinuousEffectImpl {
public CombatDamageByToughnessTargetEffect(Duration duration) {
super(duration, Layer.RulesEffects, SubLayer.NA, Outcome.Neutral);
}
private CombatDamageByToughnessTargetEffect(final CombatDamageByToughnessTargetEffect effect) {
super(effect);
}
@Override
public CombatDamageByToughnessTargetEffect copy() {
return new CombatDamageByToughnessTargetEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Set<Permanent> set = targetPointer.getTargets(game, source).stream()
.map(game::getPermanent)
.filter(Objects::isNull)
.collect(Collectors.toSet());
FilterCreaturePermanent filter = new FilterCreaturePermanent();
filter.add(new PermanentReferenceInCollectionPredicate(set, game));
game.getCombat().setUseToughnessForDamage(true);
game.getCombat().addUseToughnessForDamageFilter(filter);
return true;
}
@Override
public String getText(Mode mode) {
return getTargetPointer().describeTargets(mode.getTargets(), "that creature")
+ " assigns combat damage equal to its toughness rather than its power";
}
}

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@ -1228,4 +1228,11 @@ public final class StaticFilters {
static {
FILTER_CONTROLLED_FOOD.setLockedFilter(true);
}
public static final FilterCreaturePermanent FILTER_CONTROLLED_CREATURE_EACH = new FilterCreaturePermanent("each creature you control");
static {
FILTER_CONTROLLED_CREATURE_EACH.add(TargetController.YOU.getPlayerPredicate());
FILTER_CONTROLLED_CREATURE_EACH.setLockedFilter(true);
}
}