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commit
a62410d3e5
28 changed files with 3874 additions and 1968 deletions
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@ -243,20 +243,22 @@ public class ContinuousEffects implements Serializable {
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return effects.stream().filter(effect -> effect.hasLayer(layer)).collect(Collectors.toList());
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}
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public Map<RequirementEffect, Set<Ability>> getApplicableRequirementEffects(Permanent permanent, Game game) {
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public Map<RequirementEffect, Set<Ability>> getApplicableRequirementEffects(Permanent permanent, boolean playerRealted, Game game) {
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Map<RequirementEffect, Set<Ability>> effects = new HashMap<>();
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for (RequirementEffect effect : requirementEffects) {
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Set<Ability> abilities = requirementEffects.getAbility(effect.getId());
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Set<Ability> applicableAbilities = new HashSet<>();
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for (Ability ability : abilities) {
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if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, ability instanceof MageSingleton ? permanent : null, null)) {
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if (effect.applies(permanent, ability, game)) {
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applicableAbilities.add(ability);
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if (playerRealted == effect.isPlayerRelated()) {
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Set<Ability> abilities = requirementEffects.getAbility(effect.getId());
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Set<Ability> applicableAbilities = new HashSet<>();
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for (Ability ability : abilities) {
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if (!(ability instanceof StaticAbility) || ability.isInUseableZone(game, ability instanceof MageSingleton ? permanent : null, null)) {
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if (effect.applies(permanent, ability, game)) {
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applicableAbilities.add(ability);
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}
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}
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}
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}
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if (!applicableAbilities.isEmpty()) {
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effects.put(effect, abilities);
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if (!applicableAbilities.isEmpty()) {
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effects.put(effect, abilities);
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}
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}
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}
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return effects;
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@ -1,16 +1,16 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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@ -20,12 +20,11 @@
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects;
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import java.util.UUID;
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@ -36,20 +35,33 @@ import mage.constants.Outcome;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class RequirementEffect extends ContinuousEffectImpl {
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boolean playerRelated; // defines a requirement that is more related to a player than a single creature
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public RequirementEffect(Duration duration) {
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this(duration, false);
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}
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/**
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*
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* @param duration
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* @param playerRelated defines a requirement that is more related to a
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* player than a single creature
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*/
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public RequirementEffect(Duration duration, boolean playerRelated) {
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super(duration, Outcome.Detriment);
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this.effectType = EffectType.REQUIREMENT;
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this.playerRelated = playerRelated;
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}
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public RequirementEffect(final RequirementEffect effect) {
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super(effect);
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this.playerRelated = effect.playerRelated;
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}
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@Override
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@ -67,6 +79,13 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
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return false;
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}
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/**
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* Defines the defender a attacker has to attack
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*
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* @param source
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* @param game
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* @return
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*/
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public UUID mustAttackDefender(Ability source, Game game) {
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return null;
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}
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@ -79,4 +98,20 @@ public abstract class RequirementEffect extends ContinuousEffectImpl {
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return null;
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}
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/**
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* Player related check The player returned or controlled planeswalker must
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* be attacked with at least one attacker
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*
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* @param source
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* @param game
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* @return
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*/
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public UUID playerMustBeAttackedIfAble(Ability source, Game game) {
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return null;
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}
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public boolean isPlayerRelated() {
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return playerRelated;
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}
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}
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@ -306,7 +306,9 @@ public class Combat implements Serializable, Copyable<Combat> {
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for (Permanent creature : player.getAvailableAttackers(game)) {
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boolean mustAttack = false;
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Set<UUID> defendersForcedToAttack = new HashSet<>();
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for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
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// check if a creature has to attack
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for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
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RequirementEffect effect = entry.getKey();
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if (effect.mustAttack(game)) {
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mustAttack = true;
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@ -379,6 +381,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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boolean check = true;
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int numberOfChecks = 0;
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UUID attackerToRemove = null;
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Player attackingPlayer = game.getPlayer(attackingPlayerId);
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Check:
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while (check) {
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check = false;
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@ -387,7 +390,6 @@ public class Combat implements Serializable, Copyable<Combat> {
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for (CombatGroup group : groups) {
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numberAttackers += group.getAttackers().size();
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}
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Player attackingPlayer = game.getPlayer(attackingPlayerId);
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if (attackerToRemove != null) {
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removeAttacker(attackerToRemove, game);
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}
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@ -579,7 +581,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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return;
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}
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for (Permanent possibleBlocker : game.getBattlefield().getActivePermanents(filterBlockers, attackingPlayer.getId(), game)) {
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for (Map.Entry<RequirementEffect, Set<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, game).entrySet()) {
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for (Map.Entry<RequirementEffect, Set<Ability>> requirementEntry : game.getContinuousEffects().getApplicableRequirementEffects(possibleBlocker, false, game).entrySet()) {
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if (requirementEntry.getKey().mustBlock(game)) {
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for (Ability ability : requirementEntry.getValue()) {
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UUID attackingCreatureId = requirementEntry.getKey().mustBlockAttacker(ability, game);
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@ -656,7 +658,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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// Creature is already blocking but not forced to do so
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if (creature.getBlocking() > 0) {
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// get all requirement effects that apply to the creature (e.g. is able to block attacker)
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for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
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for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
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RequirementEffect effect = entry.getKey();
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// get possible mustBeBlockedByAtLeastOne blocker
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for (Ability ability : entry.getValue()) {
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@ -678,7 +680,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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// Creature is not blocking yet
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if (creature.getBlocking() == 0) {
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// get all requirement effects that apply to the creature
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for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, game).entrySet()) {
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for (Map.Entry<RequirementEffect, Set<Ability>> entry : game.getContinuousEffects().getApplicableRequirementEffects(creature, false, game).entrySet()) {
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RequirementEffect effect = entry.getKey();
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// get possible mustBeBlockedByAtLeastOne blocker
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for (Ability ability : entry.getValue()) {
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@ -105,6 +105,10 @@ public class CombatGroup implements Serializable, Copyable<CombatGroup> {
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return defenderId;
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}
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public UUID getDefendingPlayerId() {
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return defendingPlayerId;
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}
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public List<UUID> getAttackers() {
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return attackers;
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}
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@ -27,6 +27,9 @@
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*/
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package mage.game.permanent;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageObject;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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@ -37,10 +40,6 @@ import mage.game.Controllable;
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import mage.game.Game;
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import mage.game.GameState;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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public interface Permanent extends Card, Controllable {
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void setControllerId(UUID controllerId);
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@ -223,16 +222,24 @@ public interface Permanent extends Card, Controllable {
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*/
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void setMaxBlockedBy(int maxBlockedBy);
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boolean canAttack(Game game);
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/**
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*
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* @param defenderId id of planeswalker or player to attack
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* @param defenderId id of planeswalker or player to attack - can be empty
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* to check generally
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* @param game
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* @return
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*/
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boolean canAttack(UUID defenderId, Game game);
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/**
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* Checks if a creature can attack (also if it is tapped)
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*
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* @param defenderId
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* @param game
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* @return
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*/
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boolean canAttackInPrinciple(UUID defenderId, Game game);
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boolean canBlock(UUID attackerId, Game game);
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boolean canBlockAny(Game game);
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@ -1029,16 +1029,16 @@ public abstract class PermanentImpl extends CardImpl implements Permanent {
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return game.replaceEvent(GameEvent.getEvent(eventType, this.objectId, ownerId));// controllerId seems to me more logical (LevelX2)
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}
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@Override
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public boolean canAttack(Game game) {
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return canAttack(null, game);
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}
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@Override
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public boolean canAttack(UUID defenderId, Game game) {
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if (tapped) {
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return false;
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}
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return canAttackInPrinciple(defenderId, game);
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}
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@Override
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public boolean canAttackInPrinciple(UUID defenderId, Game game) {
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if (hasSummoningSickness() && !game.getContinuousEffects().asThough(this.objectId, AsThoughEffectType.ATTACK_AS_HASTE, this.getControllerId(), game)) {
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return false;
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}
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