some user dialog changes

This commit is contained in:
Evan Kranzler 2021-05-20 20:36:37 -04:00
parent d7960837a6
commit a60aba3458
23 changed files with 47 additions and 125 deletions

View file

@ -52,7 +52,7 @@ public class HideawayPlayEffect extends OneShotEffect {
Card card = cards.iterator().next();
Player controller = game.getPlayer(source.getControllerId());
if (card != null && controller != null) {
if (controller.chooseUse(Outcome.PlayForFree, "Do you want to play " + card.getIdName() + " for free now?", source, game)) {
if (controller.chooseUse(Outcome.PlayForFree, "Play " + card.getIdName() + " for free?", source, game)) {
card.setFaceDown(false, game);
int zcc = card.getZoneChangeCounter(game);

View file

@ -82,7 +82,7 @@ public class LookLibraryTopCardTargetPlayerEffect extends OneShotEffect {
}
}
if (mayShuffleAfter) {
if (player.chooseUse(Outcome.Benefit, (player == targetPlayer ? "Shuffle your library?" : "Do you want the chosen player to shuffle?"), source, game)) {
if (player.chooseUse(Outcome.Benefit, (player == targetPlayer ? "Shuffle your library?" : "Have the chosen player shuffle?"), source, game)) {
targetPlayer.shuffleLibrary(source, game);
}
}

View file

@ -44,7 +44,7 @@ public class LoseAbilityOrAnotherAbilityTargetEffect extends LoseAbilityTargetEf
Permanent permanent = game.getPermanent(source.getFirstTarget());
if (permanent != null) {
ChoiceImpl chooseAbility = new ChoiceImpl();
chooseAbility.setMessage("What ability do you wish to remove?");
chooseAbility.setMessage("Choose an ability to remove");
Set<String> choice = new HashSet<>();

View file

@ -2734,7 +2734,7 @@ public abstract class PlayerImpl implements Player, Serializable {
return false;
}
if (!targetPlayer.chooseUse(Outcome.AIDontUseIt, "Library have " + castableCards.size() + " castable cards on searching. Do you want to cast it?", null, game)) {
if (!targetPlayer.chooseUse(Outcome.AIDontUseIt, "There are " + castableCards.size() + " cards you can cast while searching your library. Cast any of them?", null, game)) {
return false;
}