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Failing Undyung test for boost effects
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package org.mage.test.cards.abilities.keywords;
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import mage.Constants;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author noxx
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*/
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public class UndyingTest extends CardTestPlayerBase {
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/**
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* Tests boost weren't be applied second time when creature back to battlefield
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*/
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@Test
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public void testWithBoost() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Geralf's Messenger");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Constants.Zone.HAND, playerA, "Last Gasp");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Last Gasp", "Geralf's Messenger");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Geralf's Messenger", 1);
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assertPowerToughness(playerA, "Geralf's Messenger", 4, 3);
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}
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/**
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* Tests "Target creature gains undying until end of turn"
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*/
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@Test
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public void testUndyingEvil() {
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp", 3);
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addCard(Constants.Zone.HAND, playerA, "Last Gasp");
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addCard(Constants.Zone.HAND, playerA, "Undying Evil");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Last Gasp", "Elite Vanguard");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Undying Evil", "Elite Vanguard");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Elite Vanguard", 1);
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assertPowerToughness(playerA, "Elite Vanguard", 3, 2);
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}
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}
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