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Added Forecast test.
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3 changed files with 105 additions and 15 deletions
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@ -99,24 +99,31 @@ class PaladinOfPrahvTriggeredAbility extends DelayedTriggeredAbility {
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if(event.getType().equals(GameEvent.EventType.DAMAGED_CREATURE)
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|| event.getType().equals(GameEvent.EventType.DAMAGED_PLAYER)
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|| event.getType().equals(GameEvent.EventType.DAMAGED_PLANESWALKER)) {
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Permanent target = game.getPermanent(this.getFirstTarget());
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if (target != null && event.getSourceId().equals(target.getId())) {
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for (Effect effect : this.getEffects()) {
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effect.setValue("damage", event.getAmount());
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}
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public boolean checkEventType(GameEvent event, Game game) {
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switch(event.getType()) {
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case DAMAGED_CREATURE:
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case DAMAGED_PLAYER:
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case DAMAGED_PLANESWALKER:
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return true;
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}
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return false;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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Permanent target = game.getPermanent(this.getFirstTarget());
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if (target != null && event.getSourceId().equals(target.getId())) {
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for (Effect effect : this.getEffects()) {
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effect.setValue("damage", event.getAmount());
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}
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return true;
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}
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return false;
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}
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@Override
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public String getRule() {
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return "Whenever target creature deals damage, " + super.getRule();
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return "Whenever target creature deals damage this turn, " + super.getRule();
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}
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}
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@ -138,13 +145,14 @@ class PaladinOfPrahvEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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int amount = (Integer) getValue("damage");
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if (amount > 0) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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int amount = (Integer) getValue("damage");
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if (amount > 0) {
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controller.gainLife(amount, game);
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return true;
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}
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return true;
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}
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return false;
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}
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@ -0,0 +1,82 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ForecastTest extends CardTestPlayerBase {
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/**
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* 702.56. Forecast 702.56a A forecast ability is a special kind of activated
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* ability that can be activated only from a player's hand. It's written
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* "Forecast - [Activated ability]."
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*
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* 702.56b A forecast ability may be activated only during the upkeep step of
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* the card's owner and only once each turn. The controller of the forecast
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* ability reveals the card with that ability from his or her hand as the
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* ability is activated. That player plays with that card revealed in his or her
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* hand until it leaves the player's hand or until a step or phase that isn't an
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* upkeep step begins, whichever comes first.
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*
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*/
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@Test
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public void testPaladinOfPrahv() {
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.HAND, playerA, "Silvercoat Lion");
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addCard(Zone.HAND, playerA, "Paladin of Prahv");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
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activateAbility(3, PhaseStep.UPKEEP, playerA, "<i>Forecast");
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addTarget(playerA, "Silvercoat Lion");
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attack(3, playerA, "Silvercoat Lion");
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setStopAt(3, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertHandCount(playerA, "Paladin of Prahv", 1);
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assertLife(playerA, 22);
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assertLife(playerB, 18);
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}
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}
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@ -78,7 +78,7 @@ public class ForecastAbility extends LimitedTimesPerTurnActivatedAbility {
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@Override
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public String getRule() {
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StringBuilder sb = new StringBuilder("<i>Forecast</i> - ");
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StringBuilder sb = new StringBuilder("<i>Forecast</i> — ");
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sb.append(super.getRule()).append(" <i>Activate this ability only during your upkeep.</i>");
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return sb.toString();
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}
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