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Added tests for Auraswap.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.keywords;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* 702.64. Aura swap
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* 702.64a Aura swap is an activated ability of some Aura cards.
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* "Aura swap [cost]" means "[Cost]: You may exchange this permanent with an Aura card in your hand."
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* 702.64b If either half of the exchange can't be completed, the ability has no effect.
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*
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* @author LevelX2
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*/
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public class AuraSwapTest extends CardTestPlayerBase {
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/**
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* Test normal swap
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*/
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@Test
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public void testAuraSwap1() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// Enchanted creature has flying.
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// Aura swap {2}{U}
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addCard(Zone.HAND, playerA, "Arcanum Wings"); // {1}{U}
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// Enchant creature
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// Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
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addCard(Zone.HAND, playerA, "Eldrazi Conscription"); // {8}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcanum Wings", "Silvercoat Lion");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Aura swap");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertHandCount(playerA, "Arcanum Wings", 1);
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assertPermanentCount(playerA, "Eldrazi Conscription", 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 12, 12);
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}
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/**
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* Test swap canceled because enchantment disenchanted
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*/
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@Test
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public void testAuraSwap2() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// Enchanted creature has flying.
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// Aura swap {2}{U}
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addCard(Zone.HAND, playerA, "Arcanum Wings"); // {1}{U}
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// Enchant creature
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// Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
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addCard(Zone.HAND, playerA, "Eldrazi Conscription"); // {8}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
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addCard(Zone.HAND, playerB, "Disenchant");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcanum Wings", "Silvercoat Lion");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Aura swap");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Disenchant", "Arcanum Wings", "Aura swap");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Disenchant", 1);
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assertGraveyardCount(playerA, "Arcanum Wings", 1);
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assertPermanentCount(playerA, "Eldrazi Conscription", 0);
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assertHandCount(playerA, "Eldrazi Conscription", 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
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}
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}
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