* Martyrs of Korlis - fixed that redirect damage effect doesn't work;

This commit is contained in:
Oleg Agafonov 2019-05-01 21:01:35 +04:00
parent 60eb9ff5ce
commit a3fee30ed6
2 changed files with 60 additions and 10 deletions

View file

@ -0,0 +1,42 @@
package org.mage.test.cards.continuous;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* @author JayDi85
*/
public class MartyrsOfKorlisTest extends CardTestPlayerBase {
// Martyrs of Korlis 1/6
// As long as Martyrs of Korlis is untapped, all damage that would be dealt to you by artifacts is dealt to Martyrs of Korlis instead.
@Test
public void test_PreventDamageToGideonOnYourTurn() {
addCard(Zone.BATTLEFIELD, playerB, "Martyrs of Korlis");
addCard(Zone.BATTLEFIELD, playerA, "Alloy Myr"); // 2/2
// with redirect
checkDamage("turn 1 before", 1, PhaseStep.PRECOMBAT_MAIN, playerB, "Martyrs of Korlis", 0);
checkLife("turn 1 before", 1, PhaseStep.PRECOMBAT_MAIN, playerB, 20);
attack(1, playerA, "Alloy Myr", playerB);
checkDamage("turn 1 after", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Martyrs of Korlis", 2);
checkLife("turn 1 after", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, 20);
attack(2, playerB, "Martyrs of Korlis", playerA);
// without redirect
checkDamage("turn 3 before", 3, PhaseStep.PRECOMBAT_MAIN, playerB, "Martyrs of Korlis", 0);
checkLife("turn 3 before", 3, PhaseStep.PRECOMBAT_MAIN, playerB, 20);
attack(3, playerA, "Alloy Myr", playerB);
checkDamage("turn 3 after", 3, PhaseStep.POSTCOMBAT_MAIN, playerB, "Martyrs of Korlis", 0);
checkLife("turn 3 after", 3, PhaseStep.POSTCOMBAT_MAIN, playerB, 20 - 2);
setStrictChooseMode(true);
setStopAt(3, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
}