Slight fix for Molten Sentry (RAV)

This commit is contained in:
spjspj 2016-06-26 22:52:48 +10:00
parent efa8bade8f
commit a3dc06c51f

View file

@ -91,7 +91,7 @@ class MoltenSentryEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
Permanent permanent = game.getPermanent(source.getSourceId());
Permanent permanent = game.getPermanentEntering(source.getSourceId());
if (controller != null && permanent != null) {
if (controller.flipCoin(game)) {
game.informPlayers("Heads: Molten Sentry enters the battlefield as a 5/2 creature with haste");