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Slight fix for Molten Sentry (RAV)
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1 changed files with 4 additions and 4 deletions
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@ -91,7 +91,7 @@ class MoltenSentryEffect extends OneShotEffect {
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@Override
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@Override
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public boolean apply(Game game, Ability source) {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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Player controller = game.getPlayer(source.getControllerId());
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Permanent permanent = game.getPermanent(source.getSourceId());
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Permanent permanent = game.getPermanentEntering(source.getSourceId());
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if (controller != null && permanent != null) {
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if (controller != null && permanent != null) {
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if (controller.flipCoin(game)) {
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if (controller.flipCoin(game)) {
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game.informPlayers("Heads: Molten Sentry enters the battlefield as a 5/2 creature with haste");
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game.informPlayers("Heads: Molten Sentry enters the battlefield as a 5/2 creature with haste");
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