* Deadeye Navigator - Fixed that the return effect was always done independant from zone changes that happended.

This commit is contained in:
LevelX2 2015-03-27 15:19:40 +01:00
parent 7bb2bbe1fa
commit a3a21fd073
3 changed files with 9 additions and 4 deletions

View file

@ -64,7 +64,7 @@ public class DeadeyeNavigator extends CardImpl {
// As long as Deadeye Navigator is paired with another creature, each of those creatures has "{1}{U}: Exile this creature, then return it to the battlefield under your control."
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileSourceEffect(Zone.BATTLEFIELD), new ManaCostsImpl("{1}{U}"));
ability.addEffect(new ReturnToBattlefieldUnderYourControlSourceEffect());
ability.addEffect(new ReturnToBattlefieldUnderYourControlSourceEffect(Zone.EXILED));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityPairedEffect(ability, ruleText)));
}

View file

@ -123,7 +123,7 @@ class TatsumaTheDragonsFangTriggeredAbility extends DelayedTriggeredAbility {
protected FixedTarget fixedTarget;
public TatsumaTheDragonsFangTriggeredAbility(FixedTarget fixedTarget) {
super(new ReturnToBattlefieldUnderYourControlSourceEffect(), Duration.OneUse);
super(new ReturnToBattlefieldUnderYourControlSourceEffect(Zone.EXILED), Duration.OneUse);
this.fixedTarget = fixedTarget;
}