[LTR] Add Goldberry, River-Daughter (#10524)

* Added Goldberry

* Slight optimizaztion

* Happy Path Test

* More unhappy tests

* Sanity check for Goldberry's counter choices

* Updated player.getMultiAmount to support individual constraints

* Some cleanup

Also modified ResourcefulDefense to use new multi amount api

* Updated logging

* Added hint for number of counters

* Fixed issue with Resourceful Defense

* Improvements to defaults

Default list will properly make sure to stay within individual maximums
If a player is asked for a choice that isn't actually a choice because each choice's min and max are equal, instead the default response is immediately returned. This helps with situations like moving a counter off of Goldberry when she only has one counter on her.

* -1/-1 Counter test

* Fixed issue with -1/-1 counters

* Adjusted dialog to properly enforce constraints
This commit is contained in:
Alexander Novotny 2023-07-28 21:29:40 -04:00 committed by GitHub
parent fe1efef25b
commit a36a7d9b7f
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GPG key ID: 4AEE18F83AFDEB23
23 changed files with 678 additions and 180 deletions

View file

@ -2169,11 +2169,12 @@ public class ComputerPlayer extends PlayerImpl implements Player {
}
@Override
public List<Integer> getMultiAmount(Outcome outcome, List<String> messages, int min, int max, MultiAmountType type, Game game) {
public List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages,
int min, int max, MultiAmountType type, Game game) {
log.debug("getMultiAmount");
int needCount = messages.size();
List<Integer> defaultList = MultiAmountType.prepareDefaltValues(needCount, min, max);
List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, min, max);
if (needCount == 0) {
return defaultList;
}
@ -2188,7 +2189,7 @@ public class ComputerPlayer extends PlayerImpl implements Player {
// GOOD effect
// values must be stable, so AI must able to simulate it and choose correct actions
// fill max values as much as possible
return MultiAmountType.prepareMaxValues(needCount, min, max);
return MultiAmountType.prepareMaxValues(messages, min, max);
}
@Override

View file

@ -45,6 +45,8 @@ import mage.util.CardUtil;
import mage.util.GameLog;
import mage.util.ManaUtil;
import mage.util.MessageToClient;
import mage.util.MultiAmountMessage;
import org.apache.log4j.Logger;
import java.awt.*;
@ -2049,10 +2051,12 @@ public class HumanPlayer extends PlayerImpl {
}
@Override
public List<Integer> getMultiAmount(Outcome outcome, List<String> messages, int min, int max, MultiAmountType type, Game game) {
public List<Integer> getMultiAmountWithIndividualConstraints(Outcome outcome, List<MultiAmountMessage> messages,
int min, int max, MultiAmountType type, Game game) {
int needCount = messages.size();
List<Integer> defaultList = MultiAmountType.prepareDefaltValues(needCount, min, max);
if (needCount == 0) {
List<Integer> defaultList = MultiAmountType.prepareDefaltValues(messages, min, max);
if (needCount == 0 || (needCount == 1 && min == max)
|| messages.stream().map(m -> m.min == m.max).reduce(true, Boolean::logicalAnd)) {
return defaultList;
}
@ -2074,8 +2078,8 @@ public class HumanPlayer extends PlayerImpl {
// waiting correct values only
if (response.getString() != null) {
answer = MultiAmountType.parseAnswer(response.getString(), needCount, min, max, false);
if (MultiAmountType.isGoodValues(answer, needCount, min, max)) {
answer = MultiAmountType.parseAnswer(response.getString(), messages, min, max, false);
if (MultiAmountType.isGoodValues(answer, messages, min, max)) {
break;
} else {
// it's not normal: can be cheater or a wrong GUI checks