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* Possibility Storm - Fixed a bug that it was not correctly checked if the player was able to cast modal spells.
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4 changed files with 91 additions and 28 deletions
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@ -27,7 +27,6 @@
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*/
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package org.mage.test.cards.triggers;
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import mage.cards.Card;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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@ -39,7 +38,6 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*
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* @author LevelX2
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*/
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public class PossibilityStormTest extends CardTestPlayerBase {
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/**
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@ -56,18 +54,17 @@ public class PossibilityStormTest extends CardTestPlayerBase {
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* because the filter on this site claims it makes my post look too
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* "spammy". Here's a screenshot of it instead(in spoiler tag).
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*/
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@Test
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public void TestWithZoeticCavern() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 3);
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// Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from
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// the top of his or her library until he or she exiles a card that shares a card type with it. That
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// player may cast that card without paying its mana cost. Then he or she puts all cards exiled with
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// Possibility Storm on the bottom of his or her library in a random order.
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// Possibility Storm on the bottom of his or her library in a random order.
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addCard(Zone.BATTLEFIELD, playerA, "Possibility Storm", 2);
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// {T}: Add {1} to your mana pool.
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// Morph {2}
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// Morph {2}
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addCard(Zone.HAND, playerA, "Zoetic Cavern");
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addCard(Zone.LIBRARY, playerA, "Silvercoat Lion");
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@ -80,16 +77,80 @@ public class PossibilityStormTest extends CardTestPlayerBase {
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execute();
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assertPermanentCount(playerA, "Zoetic Cavern", 0);
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boolean zoeticCavernInLibrary = false;
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for (Card card: playerA.getLibrary().getCards(currentGame)) {
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for (Card card : playerA.getLibrary().getCards(currentGame)) {
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if (card.getName().equals("Zoetic Cavern")) {
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zoeticCavernInLibrary = true;
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}
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}
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Assert.assertEquals("Zoetic Cavern has to be in the library", true, zoeticCavernInLibrary);
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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}
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}
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/*
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* Having another Possibility Storm issue(shocking, I know). This time it
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* occurred when trying to finish off my opponent that was at 3 life.
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* I cast an Izzet Charm choosing draw 2 discard 2 for mode,
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* responded to the Possibility Storm trigger with Remand.
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* Remand's trigger revealed a Pact of Negation I chose not to cast, then the trigger for Izzet Charm
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* resolved apparently revealing a Cryptic Command. It automatically moved
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* the spell from exile to my library, apparently because it believed it did
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* not have a target(no spells remaining on the stack). I've seen this
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* happen with Mana Leaks that get revealed with no targets, but Cryptic
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* being modal means it should always be able to be cast. It's worth
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* mentioning that I've revealed Cryptics off triggers with other spells on
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* the stack and properly been asked if I wish to cast them. Thanks!
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*/
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@Test
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public void TestWithCrypticCommand() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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// Whenever a player casts a spell from his or her hand, that player exiles it, then exiles cards from
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// the top of his or her library until he or she exiles a card that shares a card type with it. That
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// player may cast that card without paying its mana cost. Then he or she puts all cards exiled with
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// Possibility Storm on the bottom of his or her library in a random order.
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addCard(Zone.BATTLEFIELD, playerA, "Possibility Storm", 1);
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// Choose one — Counter target noncreature spell unless its controller pays {2};
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// or Izzet Charm deals 2 damage to target creature;
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// or draw two cards, then discard two cards.
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addCard(Zone.HAND, playerA, "Izzet Charm"); // {U}{R}
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// Counter target spell. If that spell is countered this way, put it into its owner's hand instead of into that player's graveyard.
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// Draw a card.
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addCard(Zone.HAND, playerA, "Remand");
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// Choose two -
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// Counter target spell;
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// or return target permanent to its owner's hand;
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// or tap all creatures your opponents control;
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// or draw a card.
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addCard(Zone.LIBRARY, playerA, "Cryptic Command");
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addCard(Zone.LIBRARY, playerA, "Pact of Negation");
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skipInitShuffling();
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Izzet Charm");
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setModeChoice(playerA, "3");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remand", "Izzet Charm", "Whenever a player casts");
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setChoice(playerA, "No"); // Don't play Pact of Negotiation
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setChoice(playerA, "Yes"); // Play Cryptic Command
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setModeChoice(playerA, "3");
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setModeChoice(playerA, "4");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertExileCount(playerA, 0);
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assertGraveyardCount(playerA, "Cryptic Command", 1);
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assertTapped("Silvercoat Lion", true);
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assertHandCount(playerA, 1); // from Cryptic Command Draw
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}
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}
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