Merge pull request #6388 from nivertius/satyr-firedancer-multiple-opponents

Satyr Firedancer doesn't triggers for each opponent
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LevelX2 2020-07-22 12:52:35 +02:00 committed by GitHub
commit a2511cad32
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2 changed files with 82 additions and 27 deletions

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@ -3,6 +3,7 @@ package org.mage.test.cards.abilities.oneshot.damage;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.game.GameException;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
@ -75,4 +76,63 @@ public class SatyrFiredancerTest extends CardTestPlayerBase {
assertLife(playerB, 19);
}
@Test
public void testPriceOfProgressMultiplayer() throws GameException {
playerC = createPlayer(currentGame, playerC, "PlayerC");
addCard(Zone.BATTLEFIELD, playerA, "Satyr Firedancer", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.HAND, playerA, "Price of Progress", 1);
addCard(Zone.BATTLEFIELD, playerB, "Taiga", 1);
addCard(Zone.BATTLEFIELD, playerB, "Swab Goblin", 1);
addCard(Zone.BATTLEFIELD, playerC, "Savannah", 1);
addCard(Zone.BATTLEFIELD, playerC, "Grizzly Bears", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Price of Progress");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerB, "Swab Goblin", 0);
assertGraveyardCount(playerB, "Swab Goblin", 1);
assertPermanentCount(playerC, "Grizzly Bears", 0);
assertGraveyardCount(playerC, "Grizzly Bears", 1);
}
@Test
public void testMultipleInstanceOfDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Satyr Firedancer", 1);
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
addCard(Zone.HAND, playerA, "Fiery Confluence", 1);
addCard(Zone.BATTLEFIELD, playerB, "Taiga", 1);
addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
addCard(Zone.BATTLEFIELD, playerB, "Bear Cub", 1);
addCard(Zone.BATTLEFIELD, playerB, "Forest Bear", 1);
addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiery Confluence");
setModeChoice(playerA, "2");
setModeChoice(playerA, "2");
setModeChoice(playerA, "2");
addTarget(playerA, "Grizzly Bears");
addTarget(playerA, "Bear Cub");
addTarget(playerA, "Forest Bear");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerB, "Grizzly Bears", 0);
assertPermanentCount(playerB, "Bear Cub", 0);
assertPermanentCount(playerB, "Forest Bear", 0);
assertPermanentCount(playerB, "Runeclaw Bear", 1);
assertGraveyardCount(playerB, "Grizzly Bears", 1);
assertGraveyardCount(playerB, "Bear Cub", 1);
assertGraveyardCount(playerB, "Forest Bear", 1);
assertGraveyardCount(playerB, "Runeclaw Bear", 0);
}
}