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Merge pull request #6388 from nivertius/satyr-firedancer-multiple-opponents
Satyr Firedancer doesn't triggers for each opponent
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commit
a2511cad32
2 changed files with 82 additions and 27 deletions
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@ -3,6 +3,7 @@ package org.mage.test.cards.abilities.oneshot.damage;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.GameException;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -75,4 +76,63 @@ public class SatyrFiredancerTest extends CardTestPlayerBase {
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assertLife(playerB, 19);
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}
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@Test
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public void testPriceOfProgressMultiplayer() throws GameException {
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playerC = createPlayer(currentGame, playerC, "PlayerC");
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addCard(Zone.BATTLEFIELD, playerA, "Satyr Firedancer", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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addCard(Zone.HAND, playerA, "Price of Progress", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Taiga", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Swab Goblin", 1);
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addCard(Zone.BATTLEFIELD, playerC, "Savannah", 1);
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addCard(Zone.BATTLEFIELD, playerC, "Grizzly Bears", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Price of Progress");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerB, "Swab Goblin", 0);
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assertGraveyardCount(playerB, "Swab Goblin", 1);
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assertPermanentCount(playerC, "Grizzly Bears", 0);
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assertGraveyardCount(playerC, "Grizzly Bears", 1);
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}
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@Test
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public void testMultipleInstanceOfDamage() {
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addCard(Zone.BATTLEFIELD, playerA, "Satyr Firedancer", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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addCard(Zone.HAND, playerA, "Fiery Confluence", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Taiga", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Grizzly Bears", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Bear Cub", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Forest Bear", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Runeclaw Bear", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Fiery Confluence");
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setModeChoice(playerA, "2");
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setModeChoice(playerA, "2");
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setModeChoice(playerA, "2");
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addTarget(playerA, "Grizzly Bears");
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addTarget(playerA, "Bear Cub");
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addTarget(playerA, "Forest Bear");
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerB, "Grizzly Bears", 0);
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assertPermanentCount(playerB, "Bear Cub", 0);
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assertPermanentCount(playerB, "Forest Bear", 0);
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assertPermanentCount(playerB, "Runeclaw Bear", 1);
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assertGraveyardCount(playerB, "Grizzly Bears", 1);
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assertGraveyardCount(playerB, "Bear Cub", 1);
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assertGraveyardCount(playerB, "Forest Bear", 1);
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assertGraveyardCount(playerB, "Runeclaw Bear", 0);
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}
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}
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