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Refactor: private fields and performance tweaks (#9625)
1a. Make `costs`, `manaCosts`, and `manaCostsToPay` private in `AbilityImpl` with access through getters/setters 1b. fix cost adjuster for imprinted cards affected by the above 2a. Lazy instantiation for rarely used `data` field in `TargetPointerImpl` 3a. Pre-allocate certain array sizes in `Modes` and `CostsImpl` 4a. Make `manaTemplate` private in `BasicManaEffect`, copy when passing outside the class 4b. Don't copy `manaTemplate` in copy constructor since it doesn't change 4c. Add comments explaining copy usage for `manaTemplate` 4d. Remove redundant variable assignment and make fields final --------- Co-authored-by: xenohedron <xenohedron@users.noreply.github.com>
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65 changed files with 262 additions and 196 deletions
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@ -29,8 +29,8 @@ public class SpectacleAbility extends SpellAbility {
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zone = Zone.HAND;
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spellAbilityType = SpellAbilityType.BASE_ALTERNATE;
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this.getManaCosts().clear();
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this.getManaCostsToPay().clear();
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this.clearManaCosts();
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this.clearManaCostsToPay();
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this.addManaCost(spectacleCosts.copy());
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this.setRuleAtTheTop(true);
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