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Fixed potential NPE errors in getPhase usage (fixed Berserker's Frenzy, etc)
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parent
cfd7464b49
commit
a15a0daa04
81 changed files with 162 additions and 130 deletions
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@ -877,7 +877,7 @@ public class GameController implements GameCallback {
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private void informOthers(UUID playerId) throws MageException {
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StringBuilder message = new StringBuilder();
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if (game.getStep() != null) {
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message.append(game.getStep().getType().toString()).append(" - ");
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message.append(game.getTurnStepType().toString()).append(" - ");
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}
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message.append("Waiting for ").append(game.getPlayer(playerId).getLogName());
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for (final Entry<UUID, GameSessionPlayer> entry : getGameSessionsMap().entrySet()) {
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@ -896,10 +896,10 @@ public class GameController implements GameCallback {
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if (players != null && !players.isEmpty()) {
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controller = game.getPlayer(players.get(0));
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}
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if (controller == null || game.getStep() == null || game.getStep().getType() == null) {
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if (controller == null || game.getStep() == null || game.getTurnStepType() == null) {
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return;
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}
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final String message = new StringBuilder(game.getStep().getType().toString()).append(" - Waiting for ").append(controller.getName()).toString();
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final String message = new StringBuilder(game.getTurnStepType().toString()).append(" - Waiting for ").append(controller.getName()).toString();
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for (final Entry<UUID, GameSessionPlayer> entry : getGameSessionsMap().entrySet()) {
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boolean skip = players.stream().anyMatch(playerId -> entry.getKey().equals(playerId));
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if (!skip) {
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@ -1296,10 +1296,10 @@ public class GameController implements GameCallback {
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sb.append("<font color='red'>FIX command called by ").append(user.getName()).append("</font>");
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sb.append("<font size='-2'>"); // font resize start for all next logs
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sb.append("<br>Game ID: ").append(game.getId());
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if (game.getTurn().getPhaseType() == null) {
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if (game.getTurnPhaseType() == null) {
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sb.append("<br>Phase: not started").append(" Step: not started");
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} else {
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sb.append("<br>Phase: ").append(game.getTurn().getPhaseType().toString()).append(" Step: ").append(game.getTurn().getStepType().toString());
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sb.append("<br>Phase: ").append(game.getTurnPhaseType().toString()).append(" Step: ").append(game.getTurnStepType().toString());
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}
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// pings info
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sb.append("<br>");
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