mirror of
https://github.com/magefree/mage.git
synced 2026-01-09 12:22:10 -08:00
Merge pull request #1880 from drmDev/master
W16 fix. Eldrazi Obligator fix and test
This commit is contained in:
commit
a1550363d5
6 changed files with 64 additions and 16 deletions
|
|
@ -0,0 +1,45 @@
|
|||
/*
|
||||
* To change this license header, choose License Headers in Project Properties.
|
||||
* To change this template file, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
package org.mage.test.cards.single.ogw;
|
||||
|
||||
import mage.abilities.keyword.HasteAbility;
|
||||
import mage.constants.PhaseStep;
|
||||
import mage.constants.Zone;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
|
||||
*/
|
||||
public class EldraziObligatorTest extends CardTestPlayerBase {
|
||||
|
||||
/*
|
||||
* Reported bug: Eldrazi Obligator is untapping targetted creature when cost is not paid
|
||||
*/
|
||||
@Test
|
||||
public void targetCreatureDoNotPayAdditionalCost() {
|
||||
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Bronze Sable"); // 2/1
|
||||
|
||||
//When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain control of target creature until end of turn,
|
||||
//untap that creature, and it gains haste until end of turn.
|
||||
addCard(Zone.HAND, playerB, "Eldrazi Obligator"); // 3/1 w/haste
|
||||
addCard(Zone.BATTLEFIELD, playerB, "Mountain", 3);
|
||||
|
||||
attack(1, playerA, "Bronze Sable"); // tap dat sable
|
||||
|
||||
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerB, "Eldrazi Obligator");
|
||||
setChoice(playerB, "No");
|
||||
setStopAt(2, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Bronze Sable", 1);
|
||||
assertPermanentCount(playerB, "Eldrazi Obligator", 1);
|
||||
assertAbility(playerA, "Bronze Sable", HasteAbility.getInstance(), false); // should not gain haste or untap
|
||||
assertTapped("Bronze Sable", true);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue