[ZNR] Implemented Phylath, World Sculptor

This commit is contained in:
Evan Kranzler 2020-09-06 21:11:00 -04:00
parent 8c5696019a
commit a15249f5d1
3 changed files with 66 additions and 1 deletions

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@ -0,0 +1,64 @@
package mage.cards.p;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.LandfallAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.SuperType;
import mage.counters.CounterType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledLandPermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.permanent.token.PlantToken;
import mage.target.TargetPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class PhylathWorldSculptor extends CardImpl {
private static final FilterPermanent filter = new FilterControlledLandPermanent("basic land you control");
private static final FilterPermanent filter2 = new FilterControlledPermanent(SubType.PLANT);
static {
filter.add(SuperType.BASIC.getPredicate());
}
private static final DynamicValue xValue = new PermanentsOnBattlefieldCount(filter, 1);
public PhylathWorldSculptor(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{R}{G}");
this.addSuperType(SuperType.LEGENDARY);
this.subtype.add(SubType.ELEMENTAL);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.
this.addAbility(new EntersBattlefieldTriggeredAbility(new CreateTokenEffect(new PlantToken(), xValue)));
// Landfall Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control.
Ability ability = new LandfallAbility(new AddCountersTargetEffect(CounterType.P1P1.createInstance(4)));
ability.addTarget(new TargetPermanent(filter2));
this.addAbility(ability);
}
private PhylathWorldSculptor(final PhylathWorldSculptor card) {
super(card);
}
@Override
public PhylathWorldSculptor copy() {
return new PhylathWorldSculptor(this);
}
}

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@ -188,6 +188,7 @@ public final class ZendikarRising extends ExpansionSet {
cards.add(new SetCardInfo("Paired Tactician", 31, Rarity.UNCOMMON, mage.cards.p.PairedTactician.class));
cards.add(new SetCardInfo("Pelakka Caverns", 120, Rarity.UNCOMMON, mage.cards.p.PelakkaCaverns.class));
cards.add(new SetCardInfo("Pelakka Predation", 120, Rarity.UNCOMMON, mage.cards.p.PelakkaPredation.class));
cards.add(new SetCardInfo("Phylath, World Sculptor", 234, Rarity.RARE, mage.cards.p.PhylathWorldSculptor.class));
cards.add(new SetCardInfo("Pillarverge Pathway", 263, Rarity.RARE, mage.cards.p.PillarvergePathway.class));
cards.add(new SetCardInfo("Plains", 266, Rarity.LAND, mage.cards.basiclands.Plains.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Practiced Tactics", 32, Rarity.COMMON, mage.cards.p.PracticedTactics.class));

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@ -31,7 +31,7 @@ public class CreateTokenEffect extends OneShotEffect {
private UUID lastAddedTokenId;
private List<UUID> lastAddedTokenIds = new ArrayList<>();
public CreateTokenEffect(Token token) {
publicCreateTokenEffect(Token token) {
this(token, StaticValue.get(1));
}