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* Sulforic Vortex and Flames of the Blood Hand - Fixed that the life gain preventing effects were not implemented as replacement effects.
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4 changed files with 109 additions and 24 deletions
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@ -28,7 +28,7 @@ public class GainLifeOpponentCost extends CostImpl {
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static {
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filter.add(new PlayerPredicate(TargetController.OPPONENT));
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filter.add(new PlayerCanGainLifePredicate());
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filter.add(new PlayerCanGainLifePredicate()); // you can't pay the costs by letting a player gain life that can't get life by rule changing effect
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}
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private final int amount;
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