* Sulforic Vortex and Flames of the Blood Hand - Fixed that the life gain preventing effects were not implemented as replacement effects.

This commit is contained in:
LevelX2 2015-01-13 14:42:20 +01:00
parent 89a991156d
commit a0d2c0c22f
4 changed files with 109 additions and 24 deletions

View file

@ -28,7 +28,7 @@ public class GainLifeOpponentCost extends CostImpl {
static {
filter.add(new PlayerPredicate(TargetController.OPPONENT));
filter.add(new PlayerCanGainLifePredicate());
filter.add(new PlayerCanGainLifePredicate()); // you can't pay the costs by letting a player gain life that can't get life by rule changing effect
}
private final int amount;