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implement [EOC] Baloth Prime
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Mage.Sets/src/mage/cards/b/BalothPrime.java
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66
Mage.Sets/src/mage/cards/b/BalothPrime.java
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package mage.cards.b;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldAbility;
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import mage.abilities.common.SacrificePermanentTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeTargetCost;
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import mage.abilities.costs.mana.GenericManaCost;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.GainLifeEffect;
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import mage.abilities.effects.common.TapSourceEffect;
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import mage.abilities.effects.common.UntapSourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.BeastToken2;
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import java.util.UUID;
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/**
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* @author Susucr
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*/
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public final class BalothPrime extends CardImpl {
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public BalothPrime(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}");
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this.subtype.add(SubType.BEAST);
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this.power = new MageInt(10);
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this.toughness = new MageInt(10);
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// This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Ability ability = new EntersBattlefieldAbility(
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new TapSourceEffect(true), "tapped with a stun counter on it. "
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+ "<i>(If a permanent with a stun counter would become untapped, remove one from it instead.)</i>"
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);
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ability.addEffect(new AddCountersSourceEffect(CounterType.STUN.createInstance(6)));
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this.addAbility(ability);
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// Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
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ability = new SacrificePermanentTriggeredAbility(
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new CreateTokenEffect(new BeastToken2()), StaticFilters.FILTER_LAND
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);
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ability.addEffect(new UntapSourceEffect().concatBy("and"));
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this.addAbility(ability);
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// {4}, Sacrifice a land: You gain 2 life.
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ability = new SimpleActivatedAbility(new GainLifeEffect(2), new GenericManaCost(4));
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ability.addCost(new SacrificeTargetCost(StaticFilters.FILTER_LAND));
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this.addAbility(ability);
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}
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private BalothPrime(final BalothPrime card) {
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super(card);
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}
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@Override
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public BalothPrime copy() {
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return new BalothPrime(this);
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}
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}
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@ -23,5 +23,7 @@ public final class EdgeOfEternitiesCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Inspirit, Flagship Vessel", 2, Rarity.MYTHIC, mage.cards.i.InspiritFlagshipVessel.class));
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cards.add(new SetCardInfo("Kilo, Apogee Mind", 3, Rarity.MYTHIC, mage.cards.k.KiloApogeeMind.class));
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cards.add(new SetCardInfo("Szarel, Genesis Shepherd", 4, Rarity.MYTHIC, mage.cards.s.SzarelGenesisShepherd.class));
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cards.add(new SetCardInfo("Baloth Prime", 13, Rarity.RARE, mage.cards.b.BalothPrime.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Baloth Prime", 33, Rarity.RARE, mage.cards.b.BalothPrime.class, NON_FULL_USE_VARIOUS));
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}
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}
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package org.mage.test.cards.single.eoc;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author Susucr
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*/
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public class BalothPrimeTest extends CardTestPlayerBase {
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/**
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* {@link mage.cards.b.BalothPrime Baloth Prime} {3}{G}
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* Creature — Beast
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* This creature enters tapped with six stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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* Whenever you sacrifice a land, create a tapped 4/4 green Beast creature token and untap this creature.
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* {4}, Sacrifice a land: You gain 2 life.
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* 10/10
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*/
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private static final String baloth = "Baloth Prime";
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@Test
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public void test_Simple() {
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addCard(Zone.HAND, playerA, baloth);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 10);
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addCard(Zone.BATTLEFIELD, playerA, "Wastes", 2);
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {C}", 2); // activate both Wastes
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, baloth, true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}, Sacrifice a land: You gain 2 life");
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setChoice(playerA, "Wastes");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{4}, Sacrifice a land: You gain 2 life");
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setChoice(playerA, "Wastes");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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setStrictChooseMode(true);
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execute();
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assertGraveyardCount(playerA, "Wastes", 2);
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assertTappedCount("Forest", true, 10);
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assertCounterCount(playerA, baloth, CounterType.STUN, 6 - 2);
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assertLife(playerA, 20 + 2 + 2);
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assertPermanentCount(playerA, "Beast Token", 2);
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}
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}
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