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Implemented Aysen Crusader
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Mage.Sets/src/mage/cards/a/AysenCrusader.java
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Mage.Sets/src/mage/cards/a/AysenCrusader.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.a;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.IntPlusDynamicValue;
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import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
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import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.TargetController;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreaturePermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.SubtypePredicate;
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import mage.filter.predicate.permanent.ControllerPredicate;
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/**
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*
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* @author TheElk801
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*/
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public class AysenCrusader extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Soldiers and Warriors you control");
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static {
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filter.add(Predicates.or(
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new SubtypePredicate(SubType.SOLDIER),
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new SubtypePredicate(SubType.WARRIOR)
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));
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filter.add(new ControllerPredicate(TargetController.YOU));
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}
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public AysenCrusader(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}{W}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.KNIGHT);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
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DynamicValue value = new IntPlusDynamicValue(2, new PermanentsOnBattlefieldCount(filter));
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(value, Duration.EndOfGame)));
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}
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public AysenCrusader(final AysenCrusader card) {
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super(card);
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}
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@Override
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public AysenCrusader copy() {
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return new AysenCrusader(this);
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}
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}
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@ -87,6 +87,7 @@ public class Homelands extends ExpansionSet {
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cards.add(new SetCardInfo("Aysen Abbey", 137, Rarity.UNCOMMON, mage.cards.a.AysenAbbey.class));
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cards.add(new SetCardInfo("Aysen Bureaucrats", 104, Rarity.COMMON, mage.cards.a.AysenBureaucrats.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Aysen Bureaucrats", 105, Rarity.COMMON, mage.cards.a.AysenBureaucrats.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Aysen Crusader", 106, Rarity.RARE, mage.cards.a.AysenCrusader.class));
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cards.add(new SetCardInfo("Aysen Highway", 107, Rarity.RARE, mage.cards.a.AysenHighway.class));
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cards.add(new SetCardInfo("Baron Sengir", 1, Rarity.RARE, mage.cards.b.BaronSengir.class));
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cards.add(new SetCardInfo("Black Carriage", 2, Rarity.RARE, mage.cards.b.BlackCarriage.class));
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@ -78,6 +78,7 @@ public class MastersEditionII extends ExpansionSet {
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cards.add(new SetCardInfo("Armor Thrull", 77, Rarity.COMMON, ArmorThrull.class));
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cards.add(new SetCardInfo("Aurochs", 153, Rarity.COMMON, mage.cards.a.Aurochs.class));
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cards.add(new SetCardInfo("Aysen Bureaucrats", 6, Rarity.COMMON, mage.cards.a.AysenBureaucrats.class));
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cards.add(new SetCardInfo("Aysen Crusader", 7, Rarity.UNCOMMON, mage.cards.a.AysenCrusader.class));
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cards.add(new SetCardInfo("Badlands", 225, Rarity.RARE, mage.cards.b.Badlands.class));
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cards.add(new SetCardInfo("Balduvian Conjurer", 40, Rarity.COMMON, mage.cards.b.BalduvianConjurer.class));
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cards.add(new SetCardInfo("Balduvian Dead", 79, Rarity.UNCOMMON, mage.cards.b.BalduvianDead.class));
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