Implemented Aysen Crusader

This commit is contained in:
Evan Kranzler 2017-09-20 20:27:19 -04:00
parent 5edc679f6d
commit a09ae3e3c1
3 changed files with 88 additions and 0 deletions

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@ -0,0 +1,86 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.cards.a;
import java.util.UUID;
import mage.MageInt;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.IntPlusDynamicValue;
import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount;
import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
import mage.constants.SubType;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.filter.predicate.permanent.ControllerPredicate;
/**
*
* @author TheElk801
*/
public class AysenCrusader extends CardImpl {
private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Soldiers and Warriors you control");
static {
filter.add(Predicates.or(
new SubtypePredicate(SubType.SOLDIER),
new SubtypePredicate(SubType.WARRIOR)
));
filter.add(new ControllerPredicate(TargetController.YOU));
}
public AysenCrusader(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{W}{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.KNIGHT);
this.power = new MageInt(2);
this.toughness = new MageInt(2);
// Aysen Crusader's power and toughness are each equal to 2 plus the number of Soldiers and Warriors you control.
DynamicValue value = new IntPlusDynamicValue(2, new PermanentsOnBattlefieldCount(filter));
this.addAbility(new SimpleStaticAbility(Zone.ALL, new SetPowerToughnessSourceEffect(value, Duration.EndOfGame)));
}
public AysenCrusader(final AysenCrusader card) {
super(card);
}
@Override
public AysenCrusader copy() {
return new AysenCrusader(this);
}
}

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@ -87,6 +87,7 @@ public class Homelands extends ExpansionSet {
cards.add(new SetCardInfo("Aysen Abbey", 137, Rarity.UNCOMMON, mage.cards.a.AysenAbbey.class)); cards.add(new SetCardInfo("Aysen Abbey", 137, Rarity.UNCOMMON, mage.cards.a.AysenAbbey.class));
cards.add(new SetCardInfo("Aysen Bureaucrats", 104, Rarity.COMMON, mage.cards.a.AysenBureaucrats.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Aysen Bureaucrats", 104, Rarity.COMMON, mage.cards.a.AysenBureaucrats.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Aysen Bureaucrats", 105, Rarity.COMMON, mage.cards.a.AysenBureaucrats.class, NON_FULL_USE_VARIOUS)); cards.add(new SetCardInfo("Aysen Bureaucrats", 105, Rarity.COMMON, mage.cards.a.AysenBureaucrats.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Aysen Crusader", 106, Rarity.RARE, mage.cards.a.AysenCrusader.class));
cards.add(new SetCardInfo("Aysen Highway", 107, Rarity.RARE, mage.cards.a.AysenHighway.class)); cards.add(new SetCardInfo("Aysen Highway", 107, Rarity.RARE, mage.cards.a.AysenHighway.class));
cards.add(new SetCardInfo("Baron Sengir", 1, Rarity.RARE, mage.cards.b.BaronSengir.class)); cards.add(new SetCardInfo("Baron Sengir", 1, Rarity.RARE, mage.cards.b.BaronSengir.class));
cards.add(new SetCardInfo("Black Carriage", 2, Rarity.RARE, mage.cards.b.BlackCarriage.class)); cards.add(new SetCardInfo("Black Carriage", 2, Rarity.RARE, mage.cards.b.BlackCarriage.class));

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@ -78,6 +78,7 @@ public class MastersEditionII extends ExpansionSet {
cards.add(new SetCardInfo("Armor Thrull", 77, Rarity.COMMON, ArmorThrull.class)); cards.add(new SetCardInfo("Armor Thrull", 77, Rarity.COMMON, ArmorThrull.class));
cards.add(new SetCardInfo("Aurochs", 153, Rarity.COMMON, mage.cards.a.Aurochs.class)); cards.add(new SetCardInfo("Aurochs", 153, Rarity.COMMON, mage.cards.a.Aurochs.class));
cards.add(new SetCardInfo("Aysen Bureaucrats", 6, Rarity.COMMON, mage.cards.a.AysenBureaucrats.class)); cards.add(new SetCardInfo("Aysen Bureaucrats", 6, Rarity.COMMON, mage.cards.a.AysenBureaucrats.class));
cards.add(new SetCardInfo("Aysen Crusader", 7, Rarity.UNCOMMON, mage.cards.a.AysenCrusader.class));
cards.add(new SetCardInfo("Badlands", 225, Rarity.RARE, mage.cards.b.Badlands.class)); cards.add(new SetCardInfo("Badlands", 225, Rarity.RARE, mage.cards.b.Badlands.class));
cards.add(new SetCardInfo("Balduvian Conjurer", 40, Rarity.COMMON, mage.cards.b.BalduvianConjurer.class)); cards.add(new SetCardInfo("Balduvian Conjurer", 40, Rarity.COMMON, mage.cards.b.BalduvianConjurer.class));
cards.add(new SetCardInfo("Balduvian Dead", 79, Rarity.UNCOMMON, mage.cards.b.BalduvianDead.class)); cards.add(new SetCardInfo("Balduvian Dead", 79, Rarity.UNCOMMON, mage.cards.b.BalduvianDead.class));