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Merge origin/master
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commit
a063889205
4 changed files with 35 additions and 30 deletions
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@ -31,8 +31,6 @@ import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterLandPermanent;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.Game;
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@ -46,6 +44,11 @@ import mage.util.CardUtil;
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*/
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public class UntapLandsEffect extends OneShotEffect {
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private static final FilterLandPermanent filter = new FilterLandPermanent("untapped lands");
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static {
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filter.add(new TappedPredicate());
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}
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private final int amount;
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private final boolean upTo;
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@ -70,15 +73,12 @@ public class UntapLandsEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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TargetLandPermanent target = new TargetLandPermanent(upTo ? 0 : amount, amount, StaticFilters.FILTER_LAND, true);
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int tappedLands = game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game).size();
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TargetLandPermanent target = new TargetLandPermanent(upTo ? 0 : Math.min(tappedLands, amount), amount, filter, true);
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if (target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
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// UI Shortcut: Check if any lands are already tapped. If there are equal/fewer than amount, give the option to add those in to be untapped now.
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FilterPermanent filter = new FilterLandPermanent();
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filter.add(new TappedPredicate());
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int tappedLands = game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game).size();
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if (tappedLands <= amount) {
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if (tappedLands <= amount && upTo) {
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if (controller.chooseUse(outcome, "Include your tapped lands to untap?", source, game)) {
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for (Permanent land : game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game)) {
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target.addTarget(land.getId(), source, game);
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@ -2226,7 +2226,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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Player opponent = game.getPlayer(opponentId);
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if (opponent != null && !opponent.hasLost()) {
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logger.debug("player won -> calling opponent lost: " + this.getName() + " opponent: " + opponent.getName());
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opponent.lost(game);
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opponent.lostForced(game);
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}
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}
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// if no more opponents alive, you win and the game ends
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