Merge origin/master

This commit is contained in:
LevelX2 2018-05-03 01:33:39 +02:00
commit a063889205
4 changed files with 35 additions and 30 deletions

View file

@ -31,8 +31,6 @@ import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.filter.FilterPermanent;
import mage.filter.StaticFilters;
import mage.filter.common.FilterLandPermanent;
import mage.filter.predicate.permanent.TappedPredicate;
import mage.game.Game;
@ -46,6 +44,11 @@ import mage.util.CardUtil;
*/
public class UntapLandsEffect extends OneShotEffect {
private static final FilterLandPermanent filter = new FilterLandPermanent("untapped lands");
static {
filter.add(new TappedPredicate());
}
private final int amount;
private final boolean upTo;
@ -70,15 +73,12 @@ public class UntapLandsEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
TargetLandPermanent target = new TargetLandPermanent(upTo ? 0 : amount, amount, StaticFilters.FILTER_LAND, true);
int tappedLands = game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game).size();
TargetLandPermanent target = new TargetLandPermanent(upTo ? 0 : Math.min(tappedLands, amount), amount, filter, true);
if (target.canChoose(source.getSourceId(), source.getControllerId(), game)) {
// UI Shortcut: Check if any lands are already tapped. If there are equal/fewer than amount, give the option to add those in to be untapped now.
FilterPermanent filter = new FilterLandPermanent();
filter.add(new TappedPredicate());
int tappedLands = game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game).size();
if (tappedLands <= amount) {
if (tappedLands <= amount && upTo) {
if (controller.chooseUse(outcome, "Include your tapped lands to untap?", source, game)) {
for (Permanent land : game.getBattlefield().getAllActivePermanents(filter, controller.getId(), game)) {
target.addTarget(land.getId(), source, game);

View file

@ -2226,7 +2226,7 @@ public abstract class PlayerImpl implements Player, Serializable {
Player opponent = game.getPlayer(opponentId);
if (opponent != null && !opponent.hasLost()) {
logger.debug("player won -> calling opponent lost: " + this.getName() + " opponent: " + opponent.getName());
opponent.lost(game);
opponent.lostForced(game);
}
}
// if no more opponents alive, you win and the game ends