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Added Rule odf Law, Deglamer, Fracturing Gust.
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54
Mage.Sets/src/mage/sets/mirrodin/RuleOfLaw.java
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54
Mage.Sets/src/mage/sets/mirrodin/RuleOfLaw.java
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@ -0,0 +1,54 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.mirrodin;
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import java.util.UUID;
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import mage.Constants.Rarity;
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/**
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*
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* @author LevelX2
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*/
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public class RuleOfLaw extends mage.sets.tenth.RuleOfLaw {
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public RuleOfLaw(UUID ownerId) {
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super(ownerId);
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this.cardNumber = 19;
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this.expansionSetCode = "MRD";
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this.rarity = Rarity.RARE;
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}
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public RuleOfLaw(final RuleOfLaw card) {
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super(card);
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}
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@Override
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public RuleOfLaw copy() {
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return new RuleOfLaw(this);
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}
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}
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108
Mage.Sets/src/mage/sets/morningtide/Deglamer.java
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108
Mage.Sets/src/mage/sets/morningtide/Deglamer.java
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@ -0,0 +1,108 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.morningtide;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.Constants.Zone;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.Target;
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import mage.target.TargetPermanent;
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/**
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*
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* @author LevelX2
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*/
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public class Deglamer extends CardImpl<Deglamer> {
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private static final FilterPermanent filter = new FilterPermanent();
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static {
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filter.add(Predicates.or(new CardTypePredicate(CardType.ARTIFACT),
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new CardTypePredicate(CardType.ENCHANTMENT)));
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}
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public Deglamer(UUID ownerId) {
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super(ownerId, 118, "Deglamer", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{1}{G}");
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this.expansionSetCode = "MOR";
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this.color.setGreen(true);
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// Choose target artifact or enchantment. Its owner shuffles it into his or her library.
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this.getSpellAbility().addEffect(new DeglamerShuffleIntoLibraryEffect());
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Target target = new TargetPermanent(1,1,filter,true);
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target.setRequired(true);
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this.getSpellAbility().addTarget(target);
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}
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public Deglamer(final Deglamer card) {
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super(card);
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}
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@Override
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public Deglamer copy() {
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return new Deglamer(this);
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}
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}
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class DeglamerShuffleIntoLibraryEffect extends OneShotEffect<DeglamerShuffleIntoLibraryEffect> {
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public DeglamerShuffleIntoLibraryEffect() {
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super(Outcome.Detriment);
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this.staticText = "Choose target artifact or enchantment. Its owner shuffles it into his or her library";
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}
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public DeglamerShuffleIntoLibraryEffect(final DeglamerShuffleIntoLibraryEffect effect) {
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super(effect);
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}
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@Override
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public DeglamerShuffleIntoLibraryEffect copy() {
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return new DeglamerShuffleIntoLibraryEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = game.getPermanent(targetPointer.getFirst(game, source));
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if (permanent != null) {
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if (permanent.moveToZone(Zone.LIBRARY, source.getSourceId(), game, true) ) {
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game.getState().getPlayer(permanent.getOwnerId()).getLibrary().shuffle();
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return true;
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}
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}
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return false;
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}
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}
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101
Mage.Sets/src/mage/sets/shadowmoor/FracturingGust.java
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101
Mage.Sets/src/mage/sets/shadowmoor/FracturingGust.java
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@ -0,0 +1,101 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
|
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.shadowmoor;
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import java.util.UUID;
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import mage.Constants.CardType;
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import mage.Constants.Outcome;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.CardImpl;
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import mage.filter.FilterPermanent;
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import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardTypePredicate;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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/**
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*
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* @author LevelX2
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*/
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public class FracturingGust extends CardImpl<FracturingGust> {
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public FracturingGust(UUID ownerId) {
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super(ownerId, 227, "Fracturing Gust", Rarity.RARE, new CardType[]{CardType.INSTANT}, "{2}{G/W}{G/W}{G/W}");
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this.expansionSetCode = "SHM";
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this.color.setGreen(true);
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this.color.setWhite(true);
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// Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.
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this.getSpellAbility().addEffect(new FracturingGustDestroyEffect());
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}
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public FracturingGust(final FracturingGust card) {
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super(card);
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}
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@Override
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public FracturingGust copy() {
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return new FracturingGust(this);
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}
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}
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class FracturingGustDestroyEffect extends OneShotEffect<FracturingGustDestroyEffect> {
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private static final FilterPermanent filter = new FilterPermanent();
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static {
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filter.add(Predicates.or(new CardTypePredicate(CardType.ARTIFACT),
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new CardTypePredicate(CardType.ENCHANTMENT)));
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}
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public FracturingGustDestroyEffect() {
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super(Outcome.DestroyPermanent);
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this.staticText = "Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way";
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}
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public FracturingGustDestroyEffect(final FracturingGustDestroyEffect effect) {
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super(effect);
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}
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@Override
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public FracturingGustDestroyEffect copy() {
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return new FracturingGustDestroyEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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for (Permanent permanent: game.getState().getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game)) {
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if (permanent.destroy(source.getSourceId(), game, false)) {
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controller.gainLife(2, game);
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}
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}
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return false;
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}
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}
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144
Mage.Sets/src/mage/sets/tenth/RuleOfLaw.java
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144
Mage.Sets/src/mage/sets/tenth/RuleOfLaw.java
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@ -0,0 +1,144 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
|
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
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* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
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* The views and conclusions contained in the software and documentation are those of the
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||||
* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.tenth;
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import java.util.UUID;
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import mage.Constants;
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import mage.Constants.CardType;
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import mage.Constants.Rarity;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ReplacementEffectImpl;
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import mage.cards.CardImpl;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.sets.darkascension.CurseOfExhaustionWatcher;
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import mage.watchers.Watcher;
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import mage.watchers.WatcherImpl;
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/**
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*
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* @author LevelX2
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*/
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public class RuleOfLaw extends CardImpl<RuleOfLaw> {
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public RuleOfLaw(UUID ownerId) {
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super(ownerId, 37, "Rule of Law", Rarity.UNCOMMON, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}");
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this.expansionSetCode = "10E";
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this.color.setWhite(true);
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// Each player can't cast more than one spell each turn.
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this.addAbility(new SimpleStaticAbility(Constants.Zone.BATTLEFIELD, new RuleOfLawEffect()));
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this.addWatcher(new RuleOfLawWatcher());
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}
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public RuleOfLaw(final RuleOfLaw card) {
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super(card);
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}
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@Override
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public RuleOfLaw copy() {
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return new RuleOfLaw(this);
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}
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}
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class RuleOfLawWatcher extends WatcherImpl<RuleOfLawWatcher> {
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public RuleOfLawWatcher() {
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super("SpellCast", Constants.WatcherScope.PLAYER);
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}
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public RuleOfLawWatcher(final RuleOfLawWatcher watcher) {
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super(watcher);
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}
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@Override
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public RuleOfLawWatcher copy() {
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return new RuleOfLawWatcher(this);
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}
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@Override
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public void watch(GameEvent event, Game game) {
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if (condition == true) {//no need to check - condition has already occured
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return;
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}
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if (event.getType() == GameEvent.EventType.SPELL_CAST ) {
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Permanent enchantment = game.getPermanent(this.sourceId);
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if (enchantment != null && enchantment.getAttachedTo() != null) {
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Player player = game.getPlayer(enchantment.getAttachedTo());
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if (player != null && event.getPlayerId().equals(player.getId())) {
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condition = true;
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}
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}
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}
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}
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}
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class RuleOfLawEffect extends ReplacementEffectImpl<RuleOfLawEffect> {
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public RuleOfLawEffect() {
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super(Constants.Duration.WhileOnBattlefield, Constants.Outcome.Benefit);
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staticText = "Each player can't cast more than one spell each turn";
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}
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public RuleOfLawEffect(final RuleOfLawEffect effect) {
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super(effect);
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}
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@Override
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public RuleOfLawEffect copy() {
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return new RuleOfLawEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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return true;
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}
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@Override
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public boolean replaceEvent(GameEvent event, Ability source, Game game) {
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return true;
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}
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@Override
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public boolean applies(GameEvent event, Ability source, Game game) {
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if (event.getType() == GameEvent.EventType.CAST_SPELL) {
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Watcher watcher = game.getState().getWatchers().get("SpellCast", event.getPlayerId());
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if (watcher != null && watcher.conditionMet()) {
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return true;
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}
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}
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return false;
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}
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}
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