Aquitect's Will implemented

This commit is contained in:
Marshall 2015-06-14 18:06:04 -04:00
parent 9f23a22081
commit a0333eef8f
2 changed files with 132 additions and 0 deletions

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@ -0,0 +1,131 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
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package mage.sets.lorwyn;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.condition.common.PermanentsOnTheBattlefieldCondition;
import mage.abilities.decorator.ConditionalOneShotEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.DrawCardSourceControllerEffect;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.common.counter.AddCountersTargetEffect;
import mage.abilities.mana.BlueManaAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.counters.CounterType;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.target.common.TargetLandPermanent;
/**
*
* @author ilcartographer
*/
public class AquitectsWill extends CardImpl {
private static final String rule = "land is an Island in addition to its other types for as long as it has a flood counter on it.";
public AquitectsWill(UUID ownerId) {
super(ownerId, 52, "Aquitect's Will", Rarity.COMMON, new CardType[]{CardType.TRIBAL, CardType.SORCERY}, "{U}");
this.expansionSetCode = "LRW";
this.subtype.add("Merfolk");
// Put a flood counter on target land. That land is an Island in addition to its other types for as long as it has a flood counter on it. If you control a Merfolk, draw a card.
this.getSpellAbility().addEffect(new AddCountersTargetEffect(CounterType.FLOOD.createInstance()));
this.getSpellAbility().addTarget(new TargetLandPermanent());
Effect effect = new AquitectsWillGainAbilityEffect(
new BlueManaAbility(),
Duration.Custom, rule);
this.getSpellAbility().addEffect(effect);
//this.getSpellAbility().addEffect(new AquitectsWillEffect());
this.getSpellAbility().addEffect(new ConditionalOneShotEffect(
new DrawCardSourceControllerEffect(1),
new PermanentsOnTheBattlefieldCondition(new FilterControlledCreaturePermanent("Merfolk", "Merfolk")),
"If you control a Merfolk, draw a card"));
}
public AquitectsWill(final AquitectsWill card) {
super(card);
}
@Override
public AquitectsWill copy() {
return new AquitectsWill(this);
}
}
class AquitectsWillGainAbilityEffect extends GainAbilityTargetEffect {
public AquitectsWillGainAbilityEffect(Ability ability, Duration duration, String rule) {
super(ability, duration, rule);
}
public AquitectsWillGainAbilityEffect(final AquitectsWillGainAbilityEffect effect) {
super(effect);
}
@Override
public boolean isInactive(Ability source, Game game) {
Permanent land = game.getPermanent(this.targetPointer.getFirst(game, source));
if (land != null && land.getCounters().getCount(CounterType.FLOOD) < 1) {
return true;
}
return false;
}
@Override
public AquitectsWillGainAbilityEffect copy() {
return new AquitectsWillGainAbilityEffect(this);
}
}
/*
class AquitectsWillEffect extends OneShotEffect {
public AquitectsWillEffect() {
super(Outcome.DrawCard);
this.staticText = "If you control a Merfolk, draw a card.";
}
public AquitectsWillEffect(final AquitectsWillEffect effect) {
super(effect);
}
@Override
public AquitectsWillEffect copy() {
return new AquitectsWillEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
}*/

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@ -53,6 +53,7 @@ public enum CounterType {
FADE("fade"),
FATE("fate"),
FEATHER("feather"),
FLOOD("flood"),
FUSE("fuse"),
HATCHLING("hatchling"),
HOOFPRINT("hoofprint"),