Improved reconnect and tournament handling. Reconnect time is now shown for disconneted players on player list and tournament panel. You can now reconnect (during 3 minutes) to a tournament also if meanwhile new game (after sideboarding ended) or round was started. Conceding the complete match in a tournament can no longer result in a draw, if you won games before. Quitting a tournament does now always end all active games of that quitting player.

This commit is contained in:
LevelX2 2014-03-31 02:24:59 +02:00
parent c76529bf91
commit 9ff5bcbd92
29 changed files with 282 additions and 109 deletions

View file

@ -46,7 +46,7 @@ public class TableEvent extends EventObject implements ExternalEvent, Serializab
public enum EventType {
UPDATE, INFO, STATUS, START_DRAFT, START_MATCH, SIDEBOARD, CONSTRUCT, SUBMIT_DECK, END, END_GAME_INFO, ERROR,
INIT_TIMER, RESUME_TIMER, PAUSE_TIMER
INIT_TIMER, RESUME_TIMER, PAUSE_TIMER, CHECK_STATE_PLAYERS
}
private Game game;

View file

@ -72,7 +72,7 @@ public class Round {
public boolean isRoundOver() {
boolean roundIsOver = true;
for (TournamentPairing pair: pairs) {
if (!pair.getMatch().isMatchOver()) {
if (pair.getMatch() != null && !pair.getMatch().isMatchOver()) {
roundIsOver = false;
} else {
if (!pair.isAlreadyPublished()) {

View file

@ -199,6 +199,7 @@ public abstract class TournamentImpl implements Tournament {
}
protected void playRound(Round round) {
for (TournamentPairing pair: round.getPairs()) {
playMatch(pair);
}
@ -240,7 +241,7 @@ public abstract class TournamentImpl implements Tournament {
UUID player1Id = pair.getPlayer1().getPlayer().getId();
UUID player2Id = pair.getPlayer2().getPlayer().getId();
Match match = pair.getMatch();
if (match.isMatchOver()) {
if (match != null && match.isMatchOver()) {
if (round.getRoundNumber() == rounds.size()) {
if (players.get(player1Id).getState().equals(TournamentPlayerState.DUELING)) {
players.get(player1Id).setState(TournamentPlayerState.WAITING);
@ -259,10 +260,10 @@ public abstract class TournamentImpl implements Tournament {
sb2.append("-").append(match.getPlayer(player1Id).getWins()).append(") ");
players.get(player1Id).setResults(sb1.toString());
players.get(player2Id).setResults(sb2.toString());
if (match.getPlayer(player1Id).getWins() > match.getPlayer(player2Id).getWins()) {
if (match.getPlayer(player2Id).hasQuit() || match.getPlayer(player1Id).getWins() > match.getPlayer(player2Id).getWins()) {
int points = players.get(player1Id).getPoints();
players.get(player1Id).setPoints(points + 3);
} else if (match.getPlayer(player1Id).getWins() < match.getPlayer(player2Id).getWins()) {
} else if (match.getPlayer(player1Id).hasQuit() || match.getPlayer(player1Id).getWins() < match.getPlayer(player2Id).getWins()) {
int points = players.get(player2Id).getPoints();
players.get(player2Id).setPoints(points + 3);
} else {

View file

@ -42,10 +42,11 @@ public class TournamentPlayer {
protected int points;
protected String playerType;
protected TournamentPlayerState state;
protected String stateInfo = "";
protected String stateInfo;
protected String disconnectInfo;
protected Player player;
protected Deck deck;
protected String results = "";
protected String results;
protected boolean eliminated = false;
protected boolean quit = false;
protected boolean doneConstructing;
@ -55,6 +56,10 @@ public class TournamentPlayer {
this.player = player;
this.playerType = playerType;
this.state = TournamentPlayerState.JOINED;
this.stateInfo = "";
this.disconnectInfo = "";
this.results = "";
}
public Player getPlayer() {
@ -151,6 +156,14 @@ public class TournamentPlayer {
this.stateInfo = stateInfo;
}
public String getDisconnectInfo() {
return disconnectInfo;
}
public void setDisconnectInfo(String disconnectInfo) {
this.disconnectInfo = disconnectInfo;
}
public boolean hasQuit() {
return quit;
}

View file

@ -30,6 +30,7 @@ package mage.game.tournament;
import java.util.Map;
import java.util.UUID;
import mage.game.events.TableEvent;
/**
*
@ -43,15 +44,15 @@ public abstract class TournamentSingleElimination extends TournamentImpl {
@Override
protected void runTournament() {
for (Map.Entry<UUID, TournamentPlayer> entry: players.entrySet()) {
if (entry.getValue().getPlayer().autoLoseGame()) {
entry.getValue().setEliminated();
entry.getValue().setResults("Auto Eliminated");
}
}
}
while (this.getActivePlayers().size() > 1) {
// check if some player got killed / disconnected meanwhile and update their state
tableEventSource.fireTableEvent(TableEvent.EventType.CHECK_STATE_PLAYERS);
Round round = createRoundRandom();
playRound(round);
eliminatePlayers(round);

View file

@ -33,6 +33,7 @@ import java.util.List;
import java.util.Map;
import java.util.UUID;
import mage.constants.TournamentPlayerState;
import mage.game.events.TableEvent;
/**
*
@ -45,7 +46,7 @@ public abstract class TournamentSwiss extends TournamentImpl {
}
@Override
protected void runTournament() {
protected void runTournament() {
for (Map.Entry<UUID, TournamentPlayer> entry: players.entrySet()) {
if (entry.getValue().getPlayer().autoLoseGame()) {
entry.getValue().setEliminated();
@ -54,6 +55,8 @@ public abstract class TournamentSwiss extends TournamentImpl {
}
while (this.getActivePlayers().size() > 1 && this.getNumberRounds() > this.getRounds().size()) {
// check if some player got killed / disconnected meanwhile and update their state
tableEventSource.fireTableEvent(TableEvent.EventType.CHECK_STATE_PLAYERS);
// Swiss pairing
Round round = createRoundSwiss();
playRound(round);

View file

@ -337,7 +337,7 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
this.wins = false;
this.loses = false;
this.left = false;
// quittet won't be reset because the player stays quit
this.quit = false;
this.passed = false;
this.passedTurn = false;
this.passedAllTurns = false;
@ -1469,6 +1469,7 @@ public abstract class PlayerImpl<T extends PlayerImpl<T>> implements Player, Ser
@Override
public void quit(Game game) {
quit = true;
this.concede(game);
}