spjspj - Fix for must attack effects not forcing attacks in multiplayer

This commit is contained in:
spjspj 2016-12-03 18:26:40 +11:00
parent b7695f7fea
commit 9f66125cf9
2 changed files with 16 additions and 9 deletions

View file

@ -339,8 +339,17 @@ public class Combat implements Serializable, Copyable<Combat> {
// No need to attack a special defender
if (defendersForcedToAttack.isEmpty()) {
if (defendersForcedToAttack.isEmpty()) {
if (defendersCostlessAttackable.size() == 1) {
player.declareAttacker(creature.getId(), defenders.iterator().next(), game, false);
if (defendersCostlessAttackable.size() >= 1) {
if (defenders.size() == 1) {
player.declareAttacker(creature.getId(), defenders.iterator().next(), game, false);
} else {
TargetDefender target = new TargetDefender(defenders, creature.getId());
target.setRequired(true);
target.setTargetName("planeswalker or player for " + creature.getLogName() + " to attack");
if (player.chooseTarget(Outcome.Damage, target, null, game)) {
player.declareAttacker(creature.getId(), target.getFirstTarget(), game, false);
}
}
}
} else {
TargetDefender target = new TargetDefender(defendersCostlessAttackable, creature.getId());