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spjspj - Fix for must attack effects not forcing attacks in multiplayer
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2 changed files with 16 additions and 9 deletions
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@ -339,8 +339,17 @@ public class Combat implements Serializable, Copyable<Combat> {
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// No need to attack a special defender
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if (defendersForcedToAttack.isEmpty()) {
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if (defendersForcedToAttack.isEmpty()) {
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if (defendersCostlessAttackable.size() == 1) {
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player.declareAttacker(creature.getId(), defenders.iterator().next(), game, false);
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if (defendersCostlessAttackable.size() >= 1) {
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if (defenders.size() == 1) {
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player.declareAttacker(creature.getId(), defenders.iterator().next(), game, false);
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} else {
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TargetDefender target = new TargetDefender(defenders, creature.getId());
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target.setRequired(true);
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target.setTargetName("planeswalker or player for " + creature.getLogName() + " to attack");
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if (player.chooseTarget(Outcome.Damage, target, null, game)) {
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player.declareAttacker(creature.getId(), target.getFirstTarget(), game, false);
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}
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}
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}
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} else {
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TargetDefender target = new TargetDefender(defendersCostlessAttackable, creature.getId());
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