Implement [M3C] Blaster Hulk/Create EnergySpentOrLostThisTurnCount and update Izzet Generatorium (#12426)

* Implement-M3C-Blaster-Hulk

* Update BlasterHulk.java

* Update BlasterHulk to fix number of targets

---------

Co-authored-by: Grath <1895280+Grath@users.noreply.github.com>
This commit is contained in:
grimreap124 2024-09-02 03:40:54 +10:00 committed by GitHub
parent f6d7ede7e5
commit 9f1031f286
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5 changed files with 152 additions and 63 deletions

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package mage.abilities.dynamicvalue.common;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.game.Game;
import mage.watchers.common.EnergySpentOrLostWatcher;
public enum EnergySpentOrLostThisTurnCount implements DynamicValue {
instance;
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
return EnergySpentOrLostWatcher.getAmountEnergyLostOrSpentThisTurn(game, sourceAbility.getControllerId());
}
@Override
public EnergySpentOrLostThisTurnCount copy() {
return this;
}
@Override
public String getMessage() {
return "{E} spent or lost this turn";
}
@Override
public String toString() {
return "X";
}
}

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package mage.watchers.common;
import mage.constants.WatcherScope;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.watchers.Watcher;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
public class EnergySpentOrLostWatcher extends Watcher {
// player -> amount of energy spent or lost this turn
private final Map<UUID, Integer> energyLostOrSpent = new HashMap<>();
public EnergySpentOrLostWatcher() {
super(WatcherScope.GAME);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() != GameEvent.EventType.COUNTERS_REMOVED) {
return;
}
if (!event.getData().equals(CounterType.ENERGY.getName())) {
return;
}
int amount = event.getAmount();
if (amount <= 0) {
return;
}
energyLostOrSpent.compute(event.getTargetId(), (k, i) -> i == null ? amount : Integer.sum(i, amount));
}
@Override
public void reset() {
super.reset();
energyLostOrSpent.clear();
}
public static int getAmountEnergyLostOrSpentThisTurn(Game game, UUID playerId) {
EnergySpentOrLostWatcher watcher = game.getState().getWatcher(EnergySpentOrLostWatcher.class);
return watcher == null ? 0 : watcher.energyLostOrSpent.getOrDefault(playerId, 0);
}
}