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[SPM] Cheering Crowd
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Mage.Sets/src/mage/cards/c/CheeringCrowd.java
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Mage.Sets/src/mage/cards/c/CheeringCrowd.java
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package mage.cards.c;
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import mage.MageInt;
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import mage.Mana;
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import mage.abilities.Ability;
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import mage.abilities.costs.common.PutCountersSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.DoIfCostPaid;
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import mage.abilities.triggers.BeginningOfFirstMainTriggeredAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.TargetController;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.UUID;
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/**
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*
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* @author Jmlundeen
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*/
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public final class CheeringCrowd extends CardImpl {
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public CheeringCrowd(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{R/G}");
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this.subtype.add(SubType.HUMAN);
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this.subtype.add(SubType.CITIZEN);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
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this.addAbility(new BeginningOfFirstMainTriggeredAbility(TargetController.EACH_PLAYER, new CheeringCrowdDoIfPaidEffect(), false));
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}
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private CheeringCrowd(final CheeringCrowd card) {
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super(card);
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}
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@Override
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public CheeringCrowd copy() {
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return new CheeringCrowd(this);
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}
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}
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class CheeringCrowdDoIfPaidEffect extends DoIfCostPaid {
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public CheeringCrowdDoIfPaidEffect() {
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super(new CheeringCrowdEffect(), new PutCountersSourceCost(CounterType.P1P1.createInstance()),
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"Put a +1/+1 counter on Cheering Crowd and add {C} for each counter on it?", true);
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staticText = "that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it";
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}
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private CheeringCrowdDoIfPaidEffect(final CheeringCrowdDoIfPaidEffect effect) {
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super(effect);
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}
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@Override
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public CheeringCrowdDoIfPaidEffect copy() {
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return new CheeringCrowdDoIfPaidEffect(this);
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}
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@Override
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protected Player getPayingPlayer(Game game, Ability source) {
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return game.getPlayer(getTargetPointer().getFirst(game, source));
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}
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}
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class CheeringCrowdEffect extends OneShotEffect {
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public CheeringCrowdEffect() {
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super(Outcome.PutManaInPool);
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staticText = "they add {C} for each counter on it";
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}
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protected CheeringCrowdEffect(final CheeringCrowdEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(getTargetPointer().getFirst(game, source));
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Permanent permanent = source.getSourcePermanentOrLKI(game);
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if (player == null || permanent == null) {
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return false;
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}
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int counterCounter = permanent.getCounters(game).getCount(CounterType.P1P1);
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player.getManaPool().addMana(Mana.ColorlessMana(counterCounter), game, source);
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return true;
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}
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@Override
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public CheeringCrowdEffect copy() {
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return new CheeringCrowdEffect(this);
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}
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}
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@ -41,6 +41,7 @@ public final class MarvelsSpiderMan extends ExpansionSet {
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cards.add(new SetCardInfo("Carnage, Crimson Chaos", 125, Rarity.RARE, mage.cards.c.CarnageCrimsonChaos.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Carnage, Crimson Chaos", 227, Rarity.RARE, mage.cards.c.CarnageCrimsonChaos.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Chameleon, Master of Disguise", 27, Rarity.UNCOMMON, mage.cards.c.ChameleonMasterOfDisguise.class));
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cards.add(new SetCardInfo("Cheering Crowd", 126, Rarity.RARE, mage.cards.c.CheeringCrowd.class));
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cards.add(new SetCardInfo("City Pigeon", 4, Rarity.COMMON, mage.cards.c.CityPigeon.class));
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cards.add(new SetCardInfo("Common Crook", 53, Rarity.COMMON, mage.cards.c.CommonCrook.class));
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cards.add(new SetCardInfo("Cosmic Spider-Man", 127, Rarity.MYTHIC, mage.cards.c.CosmicSpiderMan.class, NON_FULL_USE_VARIOUS));
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package org.mage.test.cards.single.spm;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommander4Players;
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/**
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*
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* @author Jmlundeen
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*/
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public class CheeringCrowdTest extends CardTestCommander4Players {
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/*
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Cheering Crowd
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{1}{R/G}
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Creature - Human Citizen
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At the beginning of each player's first main phase, that player may put a +1/+1 counter on this creature. If they do, they add {C} for each counter on it.
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2/2
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*/
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private static final String cheeringCrowd = "Cheering Crowd";
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@Test
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public void testCheeringCrowd() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, cheeringCrowd);
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setChoice(playerA, true);
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setChoice(playerB, true);
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setChoice(playerC, true);
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setChoice(playerD, true);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, playerA);
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checkManaPool("PlayerA should have 1 Mana", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "C", 1);
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waitStackResolved(2, PhaseStep.PRECOMBAT_MAIN, playerD);
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checkManaPool("PlayerD should have 2 Mana", 2, PhaseStep.PRECOMBAT_MAIN, playerD, "C", 2);
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waitStackResolved(3, PhaseStep.PRECOMBAT_MAIN, playerC);
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checkManaPool("PlayerC should have 3 Mana", 3, PhaseStep.PRECOMBAT_MAIN, playerC, "C", 3);
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waitStackResolved(4, PhaseStep.PRECOMBAT_MAIN, playerB);
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checkManaPool("PlayerB should have 4 Mana", 4, PhaseStep.PRECOMBAT_MAIN, playerB, "C", 4);
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setStopAt(4, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertCounterCount(playerA, cheeringCrowd, CounterType.P1P1, 4);
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}
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}
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