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* Squandered Resources - Fixed available mana calculation (#6698).
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2 changed files with 330 additions and 300 deletions
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@ -1,275 +1,292 @@
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package org.mage.test.cards.mana;
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import mage.abilities.mana.ManaOptions;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import static org.mage.test.utils.ManaOptionsTestUtils.assertManaOptions;
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/**
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*
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* @author LevelX2
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*/
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public class NonTappingManaAbilitiesTest extends CardTestPlayerBase {
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@Test
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public void druidsRepositoryTest() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, "Alaborn Grenadier", 1); //Creature {W}{W}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
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// Whenever a creature you control attacks, put a charge counter on Druids' Repository.
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// Remove a charge counter from Druids' Repository: Add one mana of any color.
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addCard(Zone.BATTLEFIELD, playerA, "Druids' Repository", 1); // Enchantment {1}{G}{G}
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attack(1, playerA, "Silvercoat Lion");
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attack(1, playerA, "Silvercoat Lion");
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setChoice(playerA, "Whenever a creature you control");
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertTappedCount("Silvercoat Lion", true, 2);
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assertCounterCount(playerA, "Druids' Repository", CounterType.CHARGE, 2);
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{Any}{Any}", manaOptions);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Alaborn Grenadier");
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setChoice(playerA, "White");
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setChoice(playerA, "White");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertCounterCount(playerA, "Druids' Repository", CounterType.CHARGE, 0);
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assertPermanentCount(playerA, "Alaborn Grenadier", 1);
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}
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@Test
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public void TestWorkhorse() {
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setStrictChooseMode(true);
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// Workhorse enters the battlefield with four +1/+1 counters on it.
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// Remove a +1/+1 counter from Workhorse: Add {C}.
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addCard(Zone.BATTLEFIELD, playerA, "Workhorse", 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{C}{C}{C}{C}", manaOptions);
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}
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@Test
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public void TestMorselhoarder() {
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setStrictChooseMode(true);
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// Morselhoarder enters the battlefield with two -1/-1 counters on it.
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// Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.
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addCard(Zone.BATTLEFIELD, playerA, "Morselhoarder", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{B}{B}{Any}{Any}{Any}{Any}", manaOptions);
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}
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@Test
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public void TestFarrelitePriest() {
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setStrictChooseMode(true);
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// {1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerA, "Farrelite Priest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 5, manaOptions.size());
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assertManaOptions("{W}{W}{W}{W}", manaOptions);
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assertManaOptions("{W}{W}{W}{B}", manaOptions);
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assertManaOptions("{W}{W}{B}{B}", manaOptions);
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assertManaOptions("{W}{B}{B}{B}", manaOptions);
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assertManaOptions("{B}{B}{B}{B}", manaOptions);
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}
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@Test
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public void TestCrystallineCrawler() {
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setStrictChooseMode(true);
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// Converge - Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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// Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.
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// {T}: Put a +1/+1 counter on Crystalline Crawler.
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addCard(Zone.BATTLEFIELD, playerA, "Crystalline Crawler", 1);
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addCounters(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crystalline Crawler", CounterType.P1P1, 2);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{Any}{Any}", manaOptions);
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}
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@Test
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public void TestCoalGolemAndDromarsAttendant() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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// {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}.
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addCard(Zone.BATTLEFIELD, playerA, "Dromar's Attendant", 1);
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// {3}, Sacrifice Coal Golem: Add {R}{R}{R}.
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addCard(Zone.BATTLEFIELD, playerA, "Coal Golem", 1);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 3, manaOptions.size());
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assertManaOptions("{G}", manaOptions);
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assertManaOptions("{W}{U}{B}", manaOptions);
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assertManaOptions("{R}{R}{R}", manaOptions);
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}
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/**
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* The order the mana abilities are checked during available mana
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* calculation does matter. Because Coal Golem can not be used as long as
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* Dromar's Attendant is not used yet to produce the 3 mana.
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*/
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@Test
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public void TestCoalGolemAndDromarsAttendantOrder2() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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// {3}, Sacrifice Coal Golem: Add {R}{R}{R}.
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addCard(Zone.BATTLEFIELD, playerA, "Coal Golem", 1);
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// {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}.
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addCard(Zone.BATTLEFIELD, playerA, "Dromar's Attendant", 1);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 3, manaOptions.size());
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assertManaOptions("{G}", manaOptions);
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assertManaOptions("{W}{U}{B}", manaOptions);
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assertManaOptions("{R}{R}{R}", manaOptions);
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}
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@Test
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public void TestJunglePatrol() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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// {1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood.
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// Sacrifice a token named Wood: Add {R}.
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addCard(Zone.BATTLEFIELD, playerA, "Jungle Patrol", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G}, {T}: Create");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G}, {T}: Create");
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activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G}, {T}: Create");
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setStopAt(5, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertPermanentCount(playerA, "Wood", 3);
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{R}{R}{R}", manaOptions);
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}
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@Test
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public void TestSquanderedResources() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Taiga", 1); // ({T}: Add {R} or {G}.)
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// {T}: Add {C}.
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// {1}, {T}: Put a storage counter on Calciform Pools.
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// {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.
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addCard(Zone.BATTLEFIELD, playerA, "Calciform Pools", 1);
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// {T}: Add {U}. If you played a land this turn, add {B} instead.
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addCard(Zone.BATTLEFIELD, playerA, "River of Tears", 1);
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// Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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addCard(Zone.BATTLEFIELD, playerA, "Squandered Resources", 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 9, manaOptions.size());
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assertManaOptions("{C}{U}{R}{R}{G}", manaOptions);
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assertManaOptions("{C}{U}{U}{G}{G}", manaOptions);
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assertManaOptions("{C}{U}{U}{R}{G}", manaOptions);
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assertManaOptions("{C}{U}{G}{G}{G}", manaOptions);
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assertManaOptions("{C}{U}{R}{G}{G}", manaOptions);
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assertManaOptions("{C}{W}{U}{G}{G}", manaOptions);
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assertManaOptions("{C}{W}{U}{R}{G}", manaOptions);
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assertManaOptions("{C}{C}{U}{G}{G}", manaOptions);
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assertManaOptions("{C}{C}{U}{R}{G}", manaOptions);
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}
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@Test
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public void TestSquanderedResourcesWithManaConfluence() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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// {T}, Pay 1 life: Add one mana of any color.
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addCard(Zone.BATTLEFIELD, playerA, "Mana Confluence", 1);
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// Sacrifice a land: Add one mana of any type the sacrificed land could produce.
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addCard(Zone.BATTLEFIELD, playerA, "Squandered Resources", 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{G}{Any}{Any}", manaOptions);
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}
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@Test
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public void TestTreasonousOgre() {
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setStrictChooseMode(true);
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// Dethrone
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// Pay 3 life: Add {R}.
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addCard(Zone.BATTLEFIELD, playerA, "Treasonous Ogre", 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{R}{R}{R}{R}{R}{R}", manaOptions);
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}
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}
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package org.mage.test.cards.mana;
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import mage.abilities.mana.ManaOptions;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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import static org.mage.test.utils.ManaOptionsTestUtils.assertManaOptions;
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/**
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*
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* @author LevelX2
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*/
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public class NonTappingManaAbilitiesTest extends CardTestPlayerBase {
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@Test
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public void druidsRepositoryTest() {
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setStrictChooseMode(true);
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addCard(Zone.HAND, playerA, "Alaborn Grenadier", 1); //Creature {W}{W}
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 2);
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// Whenever a creature you control attacks, put a charge counter on Druids' Repository.
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// Remove a charge counter from Druids' Repository: Add one mana of any color.
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addCard(Zone.BATTLEFIELD, playerA, "Druids' Repository", 1); // Enchantment {1}{G}{G}
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attack(1, playerA, "Silvercoat Lion");
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attack(1, playerA, "Silvercoat Lion");
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setChoice(playerA, "Whenever a creature you control");
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setStopAt(1, PhaseStep.END_COMBAT);
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execute();
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assertTappedCount("Silvercoat Lion", true, 2);
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assertCounterCount(playerA, "Druids' Repository", CounterType.CHARGE, 2);
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{Any}{Any}", manaOptions);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Alaborn Grenadier");
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setChoice(playerA, "White");
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setChoice(playerA, "White");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertCounterCount(playerA, "Druids' Repository", CounterType.CHARGE, 0);
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assertPermanentCount(playerA, "Alaborn Grenadier", 1);
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}
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@Test
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public void TestWorkhorse() {
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setStrictChooseMode(true);
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// Workhorse enters the battlefield with four +1/+1 counters on it.
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// Remove a +1/+1 counter from Workhorse: Add {C}.
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addCard(Zone.BATTLEFIELD, playerA, "Workhorse", 1);
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{C}{C}{C}{C}", manaOptions);
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}
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@Test
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public void TestMorselhoarder() {
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setStrictChooseMode(true);
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// Morselhoarder enters the battlefield with two -1/-1 counters on it.
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// Remove a -1/-1 counter from Morselhoarder: Add one mana of any color.
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addCard(Zone.BATTLEFIELD, playerA, "Morselhoarder", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{B}{B}{Any}{Any}{Any}{Any}", manaOptions);
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}
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@Test
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public void TestFarrelitePriest() {
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setStrictChooseMode(true);
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// {1}: Add {W}. If this ability has been activated four or more times this turn, sacrifice Farrelite Priest at the beginning of the next end step.
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addCard(Zone.BATTLEFIELD, playerA, "Farrelite Priest", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 4);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 5, manaOptions.size());
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assertManaOptions("{W}{W}{W}{W}", manaOptions);
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assertManaOptions("{W}{W}{W}{B}", manaOptions);
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assertManaOptions("{W}{W}{B}{B}", manaOptions);
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assertManaOptions("{W}{B}{B}{B}", manaOptions);
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assertManaOptions("{B}{B}{B}{B}", manaOptions);
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}
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@Test
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public void TestCrystallineCrawler() {
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setStrictChooseMode(true);
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// Converge - Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.
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// Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.
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// {T}: Put a +1/+1 counter on Crystalline Crawler.
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addCard(Zone.BATTLEFIELD, playerA, "Crystalline Crawler", 1);
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addCounters(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Crystalline Crawler", CounterType.P1P1, 2);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
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assertManaOptions("{Any}{Any}", manaOptions);
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}
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@Test
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public void TestCoalGolemAndDromarsAttendant() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
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// {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}.
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addCard(Zone.BATTLEFIELD, playerA, "Dromar's Attendant", 1);
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// {3}, Sacrifice Coal Golem: Add {R}{R}{R}.
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addCard(Zone.BATTLEFIELD, playerA, "Coal Golem", 1);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
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Assert.assertEquals("mana variations don't fit", 3, manaOptions.size());
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assertManaOptions("{G}", manaOptions);
|
||||
assertManaOptions("{W}{U}{B}", manaOptions);
|
||||
assertManaOptions("{R}{R}{R}", manaOptions);
|
||||
}
|
||||
|
||||
/**
|
||||
* The order the mana abilities are checked during available mana
|
||||
* calculation does matter. Because Coal Golem can not be used as long as
|
||||
* Dromar's Attendant is not used yet to produce the 3 mana.
|
||||
*/
|
||||
@Test
|
||||
public void TestCoalGolemAndDromarsAttendantOrder2() {
|
||||
setStrictChooseMode(true);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
|
||||
// {3}, Sacrifice Coal Golem: Add {R}{R}{R}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Coal Golem", 1);
|
||||
|
||||
// {1}, Sacrifice Dromar's Attendant: Add {W}{U}{B}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Dromar's Attendant", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 3, manaOptions.size());
|
||||
assertManaOptions("{G}", manaOptions);
|
||||
assertManaOptions("{W}{U}{B}", manaOptions);
|
||||
assertManaOptions("{R}{R}{R}", manaOptions);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void TestJunglePatrol() {
|
||||
setStrictChooseMode(true);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
|
||||
// {1}{G}, {T}: Create a 0/1 green Wall creature token with defender named Wood.
|
||||
// Sacrifice a token named Wood: Add {R}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Jungle Patrol", 1);
|
||||
|
||||
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G}, {T}: Create");
|
||||
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G}, {T}: Create");
|
||||
activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "{1}{G}, {T}: Create");
|
||||
|
||||
setStopAt(5, PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
assertPermanentCount(playerA, "Wood", 3);
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{R}{R}{R}", manaOptions);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void TestSquanderedResources() {
|
||||
setStrictChooseMode(true);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Taiga", 1); // ({T}: Add {R} or {G}.)
|
||||
// {T}: Add {C}.
|
||||
// {1}, {T}: Put a storage counter on Calciform Pools.
|
||||
// {1}, Remove X storage counters from Calciform Pools: Add X mana in any combination of {W} and/or {U}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Calciform Pools", 1);
|
||||
// {T}: Add {U}. If you played a land this turn, add {B} instead.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "River of Tears", 1);
|
||||
|
||||
// Sacrifice a land: Add one mana of any type the sacrificed land could produce.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Squandered Resources", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 9, manaOptions.size());
|
||||
assertManaOptions("{C}{U}{U}{U}{R}{R}{G}{G}", manaOptions);
|
||||
assertManaOptions("{C}{U}{U}{U}{G}{G}{G}{G}", manaOptions);
|
||||
assertManaOptions("{C}{U}{U}{U}{R}{G}{G}{G}", manaOptions);
|
||||
assertManaOptions("{C}{C}{U}{U}{R}{R}{G}{G}", manaOptions);
|
||||
assertManaOptions("{C}{C}{U}{U}{G}{G}{G}{G}", manaOptions);
|
||||
assertManaOptions("{C}{C}{U}{U}{R}{G}{G}{G}", manaOptions);
|
||||
assertManaOptions("{C}{W}{U}{U}{R}{R}{G}{G}", manaOptions);
|
||||
assertManaOptions("{C}{W}{U}{U}{G}{G}{G}{G}", manaOptions);
|
||||
assertManaOptions("{C}{W}{U}{U}{R}{G}{G}{G}", manaOptions);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void TestSquanderedResourcesWithManaConfluence() {
|
||||
setStrictChooseMode(true);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Forest", 1);
|
||||
// {T}, Pay 1 life: Add one mana of any color.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Mana Confluence", 1);
|
||||
|
||||
// Sacrifice a land: Add one mana of any type the sacrificed land could produce.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Squandered Resources", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{G}{G}{Any}{Any}", manaOptions);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void TestTreasonousOgre() {
|
||||
setStrictChooseMode(true);
|
||||
// Dethrone
|
||||
// Pay 3 life: Add {R}.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Treasonous Ogre", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{R}{R}{R}{R}{R}{R}", manaOptions);
|
||||
}
|
||||
|
||||
@Test
|
||||
public void TestSquanderedResourcesTwoSwamps() {
|
||||
setStrictChooseMode(true);
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
|
||||
|
||||
// Sacrifice a land: Add one mana of any type the sacrificed land could produce.
|
||||
addCard(Zone.BATTLEFIELD, playerA, "Squandered Resources", 1);
|
||||
|
||||
setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
|
||||
execute();
|
||||
|
||||
assertAllCommandsUsed();
|
||||
|
||||
ManaOptions manaOptions = playerA.getAvailableManaTest(currentGame);
|
||||
Assert.assertEquals("mana variations don't fit", 1, manaOptions.size());
|
||||
assertManaOptions("{B}{B}{B}{B}", manaOptions);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue