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* Fixed that commander mana replacement effect did wrong mana replacements if additional mana was produced from abilities of opponents (fixes #1146).
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3 changed files with 149 additions and 56 deletions
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/*
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* Redistribution and use in source and binary forms, with or without modification, are
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package org.mage.test.commander.duel;
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import java.io.FileNotFoundException;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.game.GameException;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestCommanderDuelBase;
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/**
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*
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* @author LevelX2
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*/
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public class CommanderManaReplacmentTest extends CardTestCommanderDuelBase {
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@Override
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protected Game createNewGameAndPlayers() throws GameException, FileNotFoundException {
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setDecknamePlayerA("CommanderDuel_UW.dck"); // Commander = Daxos of Meletis
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return super.createNewGameAndPlayers();
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}
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/**
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* This issue appears to arise in both Commander Two Player Duel and
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* Commander Free For All. Whenever a player (call her player 1) controls a
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* permanent with a mana doubling continuous effect (e.g. Mana Flare) and
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* another player (call her player 2) taps an affected permanent for mana
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* that is outside of player 1's color identity, player 2 gets an additional
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* colorless mana rather than the correct color of mana. I suspect the
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* reason for this is that Xmage is treating Mana Flare as producing mana of
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* the appropriate color and adding it to another player's mana pool, which
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* is both incorrect in the game rules and would cause this problem.
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*
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* For example, I am playing a mono red deck and control a Mana Flare. You
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* are playing a mono green deck and you tap a Forest for mana. You should
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* add GG to your mana pool, but instead, Xmage shows you adding 1G to your
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* mana pool.
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*/
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@Test
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public void castCommanderWithFlash() {
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addCard(Zone.BATTLEFIELD, playerA, "Island", 1);
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addCard(Zone.HAND, playerA, "Vedalken Mastermind", 1); // {U}{U}
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addCard(Zone.BATTLEFIELD, playerB, "Mana Flare");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {U}"); // should add {U}{U}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Vedalken Mastermind");
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setStopAt(1, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Vedalken Mastermind", 1);
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}
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}
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