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Implement Clutch of Undeath
Implement Clutch of Undeath and add test to ensure functionality.
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3 changed files with 139 additions and 1 deletions
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package org.mage.test.cards.conditional;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JRHerlehy
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* Created on 3/9/17.
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*/
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public class ClutchOfUndeathTest extends CardTestPlayerBase{
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@Test
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public void testEnchantNonZombie() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Griselbrand");
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addCard(Zone.HAND, playerA, "Clutch of Undeath");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Undeath", "Griselbrand");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPowerToughness(playerA, "Griselbrand", 4, 4);
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}
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@Test
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public void testEnchantZombie() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Gurmag Angler");
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addCard(Zone.HAND, playerA, "Clutch of Undeath");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Undeath", "Gurmag Angler");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPowerToughness(playerA, "Gurmag Angler", 8, 8);
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}
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@Test
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public void testEnchantChangeling() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.BATTLEFIELD, playerA, "Amoeboid Changeling");
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addCard(Zone.HAND, playerA, "Clutch of Undeath");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Clutch of Undeath", "Amoeboid Changeling");
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setStopAt(1, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPowerToughness(playerA, "Amoeboid Changeling", 4, 4);
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}
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}
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