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* Commander abilities - added support of cards with alternative spells like overload;
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4 changed files with 65 additions and 9 deletions
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@ -1,5 +1,6 @@
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package org.mage.test.cards.continuous;
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import mage.abilities.keyword.FirstStrikeAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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@ -224,4 +225,50 @@ public class CommandersCastTest extends CardTestCommander4Players {
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_AlternativeSpellNormal() {
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// Player order: A -> D -> C -> B
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// Weapon Surge
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// Target creature you control gets +1/+0 and gains first strike until end of turn.
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// Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
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addCard(Zone.HAND, playerA, "Weapon Surge", 1); // {R} or {1}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 2);
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// cast overload
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Weapon Surge with overload");
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checkAbility("after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Balduvian Bears", FirstStrikeAbility.class, true);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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}
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@Test
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public void test_AlternativeSpellCommander() {
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// Player order: A -> D -> C -> B
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// Weapon Surge
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// Target creature you control gets +1/+0 and gains first strike until end of turn.
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// Overload {1}{R} (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of “target” with “each.”)
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addCard(Zone.COMMAND, playerA, "Weapon Surge", 1); // {R} or {1}{R}
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 2);
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// cast overload
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showAvaileableAbilities("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Weapon Surge with overload");
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setChoice(playerA, "Yes"); // move to command zone
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checkAbility("after", 1, PhaseStep.BEGIN_COMBAT, playerA, "Balduvian Bears", FirstStrikeAbility.class, true);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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}
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}
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@ -904,8 +904,8 @@ public class TestPlayer implements Player {
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.map(a -> (
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a.getZone() + " -> "
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+ a.getSourceObject(game).getIdName() + " -> "
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+ (a.getRule().length() > 0
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? a.getRule().substring(0, Math.min(20, a.getRule().length()) - 1)
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+ (a.toString().length() > 0
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? a.toString().substring(0, Math.min(20, a.toString().length()) - 1)
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: a.getClass().getSimpleName())
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+ "..."
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))
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