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Added an option that player has to confirm if he passes priority with empty stack and has mana in his pool. Implements #707.
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907ec7abb0
commit
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16 changed files with 187 additions and 61 deletions
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@ -573,6 +573,10 @@ public abstract class PlayerImpl implements Player, Serializable {
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playersUnderYourControl.clear();
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}
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/**
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* returns true if the player has the control itself - false if the player is controlled by another player
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* @return
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*/
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@Override
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public boolean isGameUnderControl() {
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return isGameUnderControl;
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@ -3132,5 +3136,4 @@ public abstract class PlayerImpl implements Player, Serializable {
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public void abortReset() {
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abort = false;
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}
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}
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@ -13,14 +13,17 @@ public class UserData implements Serializable {
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protected int avatarId;
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protected boolean showAbilityPickerForced;
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protected boolean allowRequestShowHandCards;
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protected boolean confirmEmptyManaPool;
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protected UserSkipPrioritySteps userSkipPrioritySteps;
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public UserData(UserGroup userGroup, int avatarId, boolean showAbilityPickerForced, boolean allowRequestShowHandCards, UserSkipPrioritySteps userSkipPrioritySteps) {
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public UserData(UserGroup userGroup, int avatarId, boolean showAbilityPickerForced,
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boolean allowRequestShowHandCards, boolean confirmEmptyManaPool, UserSkipPrioritySteps userSkipPrioritySteps) {
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this.groupId = userGroup.getGroupId();
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this.avatarId = avatarId;
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this.showAbilityPickerForced = showAbilityPickerForced;
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this.allowRequestShowHandCards = allowRequestShowHandCards;
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this.userSkipPrioritySteps = userSkipPrioritySteps;
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this.confirmEmptyManaPool = confirmEmptyManaPool;
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}
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public void setGroupId(int groupId) {
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@ -66,5 +69,13 @@ public class UserData implements Serializable {
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public void setUserSkipPrioritySteps(UserSkipPrioritySteps userSkipPrioritySteps) {
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this.userSkipPrioritySteps = userSkipPrioritySteps;
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}
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public boolean confirmEmptyManaPool() {
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return confirmEmptyManaPool;
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}
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public void setConfirmEmptyManaPool(boolean confirmEmptyManaPool) {
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this.confirmEmptyManaPool = confirmEmptyManaPool;
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}
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}
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@ -39,6 +39,7 @@ public class GameLog {
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static final String LOG_COLOR_PLAYER = "#20B2AA"; // LightSeaGreen
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static final String LOG_COLOR_PLAYER_REQUEST = "#D2691E"; // Chocolate
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static final String LOG_COLOR_PLAYER_CONFIRM = "#D2691E"; // Chocolate
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static final String LOG_COLOR_GREEN = "#90EE90"; // LightGreen
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static final String LOG_COLOR_RED = "#FF6347"; // Tomato
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static final String LOG_COLOR_BLUE = "#87CEFA"; // LightSkyBlue
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@ -70,6 +71,14 @@ public class GameLog {
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return "<font color=\'" + LOG_COLOR_PLAYER_REQUEST + "\'>" + name + "</font>";
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}
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public static String getPlayerConfirmColoredText(String name) {
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return "<font color=\'" + LOG_COLOR_PLAYER_CONFIRM + "\'>" + name + "</font>";
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}
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public static String getSmallSecondLineText(String text) {
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return "<div style='font-size:11pt'>" + text + "</div>";
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}
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private static String getColorName(ObjectColor objectColor) {
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if (objectColor.isMulticolored()) {
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return LOG_COLOR_MULTI;
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