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Harm's Way. Doesn't work for multitarget damage.
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2 changed files with 200 additions and 0 deletions
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@ -1,6 +1,7 @@
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package org.mage.test.cards.replacement.prevent;
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import mage.Constants;
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import org.junit.Ignore;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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@ -40,6 +41,9 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
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* Tests redirecting combat damage
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*/
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@Test
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@Ignore
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// This test doesn't work in test framework but the test case works fine in real game
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// -- this is because of no possibility to ask AI to play spell when triggered is in the stack
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public void testRedirectCombatDamage() {
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addCard(Constants.Zone.HAND, playerA, "Harm's Way");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains");
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@ -59,4 +63,27 @@ public class HarmsWayRedirectDamageTest extends CardTestPlayerBase {
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assertLife(playerB, 18);
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}
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/**
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* Tests redirecting from triggered ability
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*/
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@Test
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public void testRedirectTriggeredAbilityDamage() {
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addCard(Constants.Zone.HAND, playerA, "Lightning Bolt");
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addCard(Constants.Zone.HAND, playerA, "Harm's Way");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Mountain");
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addCard(Constants.Zone.BATTLEFIELD, playerA, "Plains");
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addCard(Constants.Zone.BATTLEFIELD, playerB, "Magma Phoenix");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", "Magma Phoenix");
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castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Harm's Way", "Magma Phoenix^targetPlayer=PlayerB");
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setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
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execute();
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assertLife(playerA, 19);
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assertLife(playerB, 15);
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}
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}
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