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Make Bebop and Rocksteady's discard optional.
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1 changed files with 1 additions and 1 deletions
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@ -32,7 +32,7 @@ public final class BebopAndRocksteady extends CardImpl {
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// Whenever Bebop & Rocksteady attacks or blocks, sacrifice a permanent unless you discard a card.
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this.addAbility(new AttacksOrBlocksTriggeredAbility(new DoIfCostPaid(
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null, new SacrificeControllerEffect(StaticFilters.FILTER_PERMANENT, 1, null),
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new DiscardCardCost(), false), false
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new DiscardCardCost(), true), false
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));
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}
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