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[MIC] Implemented Crowded Crypt
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Mage.Sets/src/mage/cards/c/CrowdedCrypt.java
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61
Mage.Sets/src/mage/cards/c/CrowdedCrypt.java
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package mage.cards.c;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesCreatureTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.SacrificeSourceCost;
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import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.dynamicvalue.DynamicValue;
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import mage.abilities.dynamicvalue.common.CountersSourceCount;
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import mage.abilities.effects.common.CreateTokenEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.mana.BlackManaAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.counters.CounterType;
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import mage.filter.StaticFilters;
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import mage.game.permanent.token.ZombieDecayedToken;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class CrowdedCrypt extends CardImpl {
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private static final DynamicValue xValue = new CountersSourceCount(CounterType.CORPSE);
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public CrowdedCrypt(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ARTIFACT}, "{2}{B}");
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// {T}: Add {B}.
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this.addAbility(new BlackManaAbility());
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// Whenever a creature you control dies, put a corpse counter on Crowded Crypt.
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this.addAbility(new DiesCreatureTriggeredAbility(
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new AddCountersSourceEffect(CounterType.CORPSE.createInstance()),
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false, StaticFilters.FILTER_CONTROLLED_A_CREATURE
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));
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// {4}{B}{B}, {T}, Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt.
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Ability ability = new SimpleActivatedAbility(
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new CreateTokenEffect(new ZombieDecayedToken(), xValue)
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.setText("create a 2/2 black Zombie creature token with decayed for each corpse counter on {this}"),
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new ManaCostsImpl<>("{4}{B}{B}")
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);
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ability.addCost(new TapSourceCost());
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ability.addCost(new SacrificeSourceCost());
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this.addAbility(ability);
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}
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private CrowdedCrypt(final CrowdedCrypt card) {
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super(card);
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}
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@Override
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public CrowdedCrypt copy() {
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return new CrowdedCrypt(this);
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}
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}
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@ -46,6 +46,7 @@ public final class MidnightHuntCommander extends ExpansionSet {
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cards.add(new SetCardInfo("Command Tower", 170, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Command Tower", 170, Rarity.COMMON, mage.cards.c.CommandTower.class));
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cards.add(new SetCardInfo("Commander's Sphere", 159, Rarity.COMMON, mage.cards.c.CommandersSphere.class));
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cards.add(new SetCardInfo("Commander's Sphere", 159, Rarity.COMMON, mage.cards.c.CommandersSphere.class));
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cards.add(new SetCardInfo("Corpse Augur", 109, Rarity.UNCOMMON, mage.cards.c.CorpseAugur.class));
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cards.add(new SetCardInfo("Corpse Augur", 109, Rarity.UNCOMMON, mage.cards.c.CorpseAugur.class));
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cards.add(new SetCardInfo("Crowded Crypt", 17, Rarity.RARE, mage.cards.c.CrowdedCrypt.class));
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cards.add(new SetCardInfo("Custodi Soulbinders", 83, Rarity.RARE, mage.cards.c.CustodiSoulbinders.class));
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cards.add(new SetCardInfo("Custodi Soulbinders", 83, Rarity.RARE, mage.cards.c.CustodiSoulbinders.class));
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cards.add(new SetCardInfo("Dark Salvation", 110, Rarity.RARE, mage.cards.d.DarkSalvation.class));
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cards.add(new SetCardInfo("Dark Salvation", 110, Rarity.RARE, mage.cards.d.DarkSalvation.class));
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cards.add(new SetCardInfo("Darkwater Catacombs", 171, Rarity.RARE, mage.cards.d.DarkwaterCatacombs.class));
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cards.add(new SetCardInfo("Darkwater Catacombs", 171, Rarity.RARE, mage.cards.d.DarkwaterCatacombs.class));
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