[DSK] update spoiler and reprints

This commit is contained in:
theelk801 2024-09-09 11:32:58 -04:00
parent eeada9043e
commit 9aeb5c2448
2 changed files with 14 additions and 0 deletions

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@ -82,6 +82,7 @@ public final class DuskmournHouseOfHorror extends ExpansionSet {
cards.add(new SetCardInfo("Leyline of the Void", 106, Rarity.RARE, mage.cards.l.LeylineOfTheVoid.class));
cards.add(new SetCardInfo("Lionheart Glimmer", 19, Rarity.UNCOMMON, mage.cards.l.LionheartGlimmer.class));
cards.add(new SetCardInfo("Mountain", 275, Rarity.LAND, mage.cards.basiclands.Mountain.class, FULL_ART_BFZ_VARIOUS));
cards.add(new SetCardInfo("Murder", 110, Rarity.COMMON, mage.cards.m.Murder.class));
cards.add(new SetCardInfo("Murky Sewer", 263, Rarity.COMMON, mage.cards.m.MurkySewer.class));
cards.add(new SetCardInfo("Neglected Manor", 264, Rarity.COMMON, mage.cards.n.NeglectedManor.class));
cards.add(new SetCardInfo("Overlord of the Boilerbilges", 146, Rarity.MYTHIC, mage.cards.o.OverlordOfTheBoilerbilges.class));

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@ -53986,9 +53986,13 @@ Dollmaker's Shop // Porcelain Gallery|Duskmourn: House of Horror|4|M|{1}{W}|Ench
Emerge from the Cocoon|Duskmourn: House of Horror|5|C|{4}{W}|Sorcery|||Return target creature card from your graveyard to the battlefield. You gain 3 life.|
Enduring Innocence|Duskmourn: House of Horror|6|R|{1}{W}{W}|Enchantment Creature - Sheep Glimmer|2|1|Lifelink$Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.$When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
Ethereal Armor|Duskmourn: House of Horror|7|U|{W}|Enchantment - Aura|||Enchant creature$Enchanted creature gets +1/+1 for each enchantment you control and has first strike.|
Fear of Abduction|Duskmourn: House of Horror|9|U|{4}{W}{W}|Enchantment Creature - Nightmare|5|5|As an additional cost to cast this spell, exile a creature you control.$Flying$When Fear of Abduction enters, exile target creature an opponent controls.$When Fear of Abduction leaves the battlefield, put each card exiled with it into its owner's hand.|
Fear of Immobility|Duskmourn: House of Horror|10|C|{4}{W}|Enchantment Creature - Nightmare|4|4|When Fear of Immobility enters, tap up to one target creature. If an opponent controls that creature, put a stun counter on it.|
Fear of Surveillance|Duskmourn: House of Horror|11|C|{1}{W}|Enchantment Creature - Nightmare|2|2|Vigilance$Whenever Fear of Surveillance attacks, surveil 1.|
Friendly Ghost|Duskmourn: House of Horror|12|C|{3}{W}|Creature - Spirit|2|4|Flying$When Friendly Ghost enters, target creature gets +2/+4 until end of turn.|
Glimmer Seeker|Duskmourn: House of Horror|14|U|{2}{W}|Creature - Human Survivor|3|3|Survival -- At the beginning of your second main phase, if Glimmer Seeker is tapped, draw a card if you control a Glimmer creature. If you don't control a Glimmer creature, create a 1/1 white Glimmer enchantment creature token.|
Grand Entryway // Elegant Rotunda|Duskmourn: House of Horror|15|C|{1}{W}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 1/1 white Glimmer enchantment creature token.$<strong>Elegant Rotunda</strong>${2}{W}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, put a +1/+1 counter on each of up to two target creatures.|
Hardened Escort|Duskmourn: House of Horror|16|C|{2}{W}|Creature - Human Soldier|2|4|Whenever Hardened Escort attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn.|
Leyline of Hope|Duskmourn: House of Horror|18|R|{2}{W}{W}|Enchantment|||If Leyline of Hope is in your opening hand, you may begin the game with it on the battlefield.$If you would gain life, you gain that much life plus 1 instead.$As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.|
Lionheart Glimmer|Duskmourn: House of Horror|19|U|{3}{W}{W}|Enchantment Creature - Cat Glimmer|2|5|Ward {2}$Whenever you attack, creatures you control get +1/+1 until end of turn.|
Orphans of the Wheat|Duskmourn: House of Horror|22|U|{1}{W}|Creature - Human|2|1|Whenever Orphans of the Wheat attacks, tap any number of untapped creatures you control. Orphans of the Wheat gets +1/+1 until end of turn for each creature tapped this way.|
@ -54009,7 +54013,9 @@ The Wandering Rescuer|Duskmourn: House of Horror|41|M|{3}{W}{W}|Legendary Creatu
Bottomless Pool // Locker Room|Duskmourn: House of Horror|43|U|{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return up to one target creature to its owner's hand.$<strong>Locker Room</strong>${4}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever one or more creatures you control deal combat damage to a player, draw a card.|
Central Elevator // Promising Stairs|Duskmourn: House of Horror|44|R|{3}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.$<strong>Promising Stairs</strong>${2}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.|
Clammy Prowler|Duskmourn: House of Horror|45|C|{3}{U}|Enchantment Creature - Horror|2|5|Whenever Clammy Prowler attacks, another target attacking creature can't be blocked this turn.|
Creeping Peeper|Duskmourn: House of Horror|46|C|{1}{U}|Creature - Eye|2|1|{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.|
Cursed Windbreaker|Duskmourn: House of Horror|47|U|{2}{U}|Artifact - Equipment|||When Cursed Windbreaker enters, manifest dread, then attach Cursed Windbreaker to that creature.$Equipped creature has flying.$Equip {3}|
Daggermaw Megalodon|Duskmourn: House of Horror|48|C|{4}{U}{U}|Creature - Shark|5|7|Vigilance$Islandcycling {2}|
Enduring Curiosity|Duskmourn: House of Horror|51|R|{2}{U}{U}|Enchantment Creature - Cat Glimmer|4|3|Flash$Whenever a creature you control deals combat damage to a player, draw a card.$When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment.|
Fear of Failed Tests|Duskmourn: House of Horror|55|U|{4}{U}|Enchantment Creature - Nightmare|2|7|Whenever Fear of Failed Tests deals combat damage to a player, draw that many cards.|
Fear of Falling|Duskmourn: House of Horror|56|U|{3}{U}{U}|Enchantment Creature - Nightmare|4|4|Flying$Whenever Fear of Falling attacks, target creature defending player controls gets -2/-0 and loses flying until your next turn.|
@ -54019,6 +54025,7 @@ Floodpits Drowner|Duskmourn: House of Horror|59|U|{1}{U}|Creature - Merfolk|2|1|
Ghostly Keybearer|Duskmourn: House of Horror|61|U|{3}{U}|Creature - Spirit|3|3|Flying$Whenever Ghostly Keybearer deals combat damage to a player, unlock a locked door of up to one target Room you control.|
Leyline of Transformation|Duskmourn: House of Horror|63|R|{2}{U}{U}|Enchantment|||If Leyline of Transformation is in your opening hand, you may begin the game with it on the battlefield.$As Leyline of Transformation enters, choose a creature type.$Creatures you control are the chosen type in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.|
Marina Vendrell's Grimoire|Duskmourn: House of Horror|64|R|{5}{U}|Legendary Artifact|||When Marina Vendrell's Grimoire enters, if you cast it, draw five cards.$You have no maximum hand size and don't lose the game for having 0 or less life.$Whenever you gain life, draw that many cards.$Whenever you lose life, discard that many cards. Then if you have no cards in hand, you lose the game.|
The Mindskinner|Duskmourn: House of Horror|66|R|{U}{U}{U}|Legendary Enchantment Creature - Nightmare|10|1|The Mindskinner can't be blocked.$If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.|
Mirror Room // Fractured Realm|Duskmourn: House of Horror|67|M|{2}{U}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types.$<strong>Fractured Realm</strong>${5}{U}{U}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$If a triggered ability of a permanent you control triggers, that ability triggers an additional time.|
Overlord of the Floodpits|Duskmourn: House of Horror|68|M|{3}{U}{U}|Enchantment Creature - Avatar Horror|5|3|Impending 4--{1}{U}{U}$Flying$Whenever Overlord of the Floodpits enters or attacks, draw two cards, then discard a card.|
Piranha Fly|Duskmourn: House of Horror|70|C|{1}{U}|Creature - Fish Insect|2|1|Flying$Piranha Fly enters tapped.|
@ -54029,7 +54036,10 @@ Stay Hidden, Stay Silent|Duskmourn: House of Horror|74|U|{1}{U}|Enchantment - Au
The Tale of Tamiyo|Duskmourn: House of Horror|75|R|{2}{U}|Legendary Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Mill two cards. If two cards that share a card type were milled this way, draw a card and repeat this process.$IV -- Exile any number of target instant, sorcery, and/or Tamiyo planeswalker cards from your graveyard. Copy them. You may cast any number of the copies.|
Tunnel Surveyor|Duskmourn: House of Horror|76|C|{2}{U}|Creature - Human Detective|2|2|When Tunnel Surveyor enters, create a 1/1 white Glimmer enchantment creature token.|
Twist Reality|Duskmourn: House of Horror|77|C|{1}{U}{U}|Instant|||Choose one --$* Counter target spell.$* Manifest dread.|
Unable to Scream|Duskmourn: House of Horror|78|C|{U}|Enchantment - Aura|||Enchant creature$Enchanted creature loses all abilities and is a Toy artifact creature with base power and toughness 0/2 in addition to its other types.$As long as enchanted creature is face down, it can't be turned face up.|
Unwilling Vessel|Duskmourn: House of Horror|81|U|{2}{U}|Creature - Human Wizard|3|2|Vigilance$Eerie -- Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on Unwilling Vessel.$When Unwilling Vessel dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on Unwilling Vessel.|
Vanish from Sight|Duskmourn: House of Horror|82|C|{3}{U}|Instant|||Target nonland permanent's owner puts it on the top or bottom of their library. Surveil 1.|
Appendage Amalgam|Duskmourn: House of Horror|83|C|{2}{B}|Enchantment Creature - Horror|3|2|Flash$Whenever Appendage Amalgam attacks, surveil 1.|
Come Back Wrong|Duskmourn: House of Horror|86|R|{2}{B}|Sorcery|||Destroy target creature. If a creature card is put into a graveyard this way, return it to the battlefield under your control. Sacrifice it at the beginning of your next end step.|
Commune with Evil|Duskmourn: House of Horror|87|U|{2}{B}|Sorcery|||Look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard. You gain 3 life.|
Cynical Loner|Duskmourn: House of Horror|89|U|{1}{B}|Creature - Human Survivor|3|1|Cynical Loner can't be blocked by Glimmers.$Survival -- At the beginning of your second main phase, if Cynical Loner is tapped, you may search your library for a card, put it into your graveyard, then shuffle.|
@ -54044,8 +54054,10 @@ Final Vengeance|Duskmourn: House of Horror|99|C|{B}|Sorcery|||As an additional c
Funeral Room // Awakening Hall|Duskmourn: House of Horror|100|M|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.$<strong>Awakening Hall</strong>${6}{B}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, return all creature cards from your graveyard to the battlefield.|
Give In to Violence|Duskmourn: House of Horror|101|C|{1}{B}|Instant|||Target creature gets +2/+2 and gains lifelink until end of turn.|
Grievous Wound|Duskmourn: House of Horror|102|R|{3}{B}{B}|Enchantment - Aura|||Enchant player$Enchanted player can't gain life.$Whenever enchanted player is dealt damage, they lose half their life, rounded up.|
Innocuous Rat|Duskmourn: House of Horror|103|C|{1}{B}|Creature - Rat|1|1|When Innocuous Rat dies, manifest dread.|
Leyline of the Void|Duskmourn: House of Horror|106|R|{2}{B}{B}|Enchantment|||If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield.$If a card would be put into an opponent's graveyard from anywhere, exile it instead.|
Meathook Massacre II|Duskmourn: House of Horror|108|M|{X}{X}{B}{B}{B}{B}|Legendary Enchantment|||When Meathook Massacre II enters, each player sacrifices X creatures.$Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.$Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.|
Murder|Duskmourn: House of Horror|110|C|{1}{B}{B}|Instant|||Destroy target creature.|
Nowhere to Run|Duskmourn: House of Horror|111|U|{1}{B}|Enchantment|||Flash$When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.$Creatures your opponents control can be the targets of spells and abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.|
Popular Egotist|Duskmourn: House of Horror|114|U|{2}{B}|Creature - Human Rogue|3|2|{1}{B}, Sacrifice another creature or enchantment: Popular Egotist gains indestructible until end of turn. Tap it.$Whenever you sacrifice a permanent, target opponent loses 1 life and you gain 1 life.|
Unholy Lobby // Ritual Chamber|Duskmourn: House of Horror|118|R|{2}{B}|Enchantment - Room|||(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$At the beginning of your end step, draw a card. If you control a Demon, each opponent loses 2 life and you gain 2 life. Otherwise, you lose 2 life.$<strong>Ritual Chamber</strong>${3}{B}{B}$<strong>Enchantment -- Room</strong>$(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)$When you unlock this door, create a 6/6 black Demon creature token with flying.|
@ -54101,6 +54113,7 @@ Twitching Doll|Duskmourn: House of Horror|201|R|{1}{G}|Artifact Creature - Spide
Tyvar, the Pummeler|Duskmourn: House of Horror|202|M|{1}{G}{G}|Legendary Creature - Elf Warrior|3|3|Tap another untapped creature you control: Tyvar, the Pummeler gains indestructible until end of turn. Tap it.${3}{G}{G}: Creatures you control get +X/+X until end of turn, where X is the greatest power among creatures you control.|
Under the Skin|Duskmourn: House of Horror|203|U|{2}{G}|Sorcery|||Manifest dread.$You may return a permanent card from your graveyard to your hand.|
Wary Watchdog|Duskmourn: House of Horror|206|C|{1}{G}|Creature - Dog|3|1|When Wary Watchdog enters or dies, surveil 1.|
Arabella, Abandoned Doll|Duskmourn: House of Horror|208|U|{R}{W}|Legendary Artifact Creature - Toy|1|3|Whenever Arabella, Abandoned Doll attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.|
Baseball Bat|Duskmourn: House of Horror|209|U|{G}{W}|Artifact - Equipment|||When Baseball Bat enters, attach it to target creature you control.$Equipped creature gets +1/+1.$Whenever equipped creature attacks, tap up to one target creature.$Equip {3}|
Disturbing Mirth|Duskmourn: House of Horror|212|U|{B}{R}|Enchantment|||When Disturbing Mirth enters, you may sacrifice another enchantment or creature. If you do, draw two cards.$When you sacrifice Disturbing Mirth, manifest dread.|
Drag to the Roots|Duskmourn: House of Horror|213|U|{2}{B}{G}|Instant|||Delirium -- This spell costs {2} less to cast as long as there are four or more card types among cards in your graveyard.$Destroy target nonland permanent.|