* Fixed a problem that tapped for mana event was sent twice (fixes problem of 2 created spirits for Forbidden Orchard).

This commit is contained in:
LevelX2 2018-06-10 10:28:00 +02:00
parent 984bc0871b
commit 99864ccf5b
4 changed files with 50 additions and 16 deletions

View file

@ -210,12 +210,12 @@ public class ConstellationTest extends CardTestPlayerBase {
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mephidross Vampire"); // give vampire to creatures
} else {
// Make sure not white mana is used here to cast the vampire
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
activateManaAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Add {B}");
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Mephidross Vampire"); // give vampire to creatures
castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Archetype of Courage"); // make dax to creature
}

View file

@ -0,0 +1,35 @@
package org.mage.test.cards.mana;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ForbiddenOrchardTest extends CardTestPlayerBase {
@Test
public void testSpiritCreation() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
// {T}: Add one mana of any color.
// Whenever you tap Forbidden Orchard for mana, create a 1/1 colorless Spirit creature token under target opponent's control.
addCard(Zone.BATTLEFIELD, playerA, "Forbidden Orchard", 1);
addCard(Zone.HAND, playerA, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Silvercoat Lion", 1);
assertPermanentCount(playerB, "Spirit", 1);
assertPermanentCount(playerA, "Spirit", 0);
}
}