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refactor: SimpleStaticAbility default zone (tokens, emblems, etc.)
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13 changed files with 16 additions and 16 deletions
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@ -53,7 +53,7 @@ public class InfoEffect extends OneShotEffect {
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*/
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public static void addInfoToPermanent(Game game, Ability source, Permanent permanent, String info, Duration duration) {
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// add simple static info to permanent's rules
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SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect(info));
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SimpleStaticAbility ability = new SimpleStaticAbility(new InfoEffect(info));
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GainAbilityTargetEffect gainEffect = new GainAbilityTargetEffect(ability, duration);
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gainEffect.setTargetPointer(new FixedTarget(permanent, game));
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@ -70,7 +70,7 @@ public class InfoEffect extends OneShotEffect {
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* @param duration
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*/
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public static void addCardHintToPermanent(Game game, Ability source, Permanent permanent, Hint cardHint, Duration duration) {
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SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect("hint"));
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SimpleStaticAbility ability = new SimpleStaticAbility(new InfoEffect("hint"));
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ability.setRuleVisible(false);
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ability.addHint(cardHint);
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@ -91,7 +91,7 @@ public class InfoEffect extends OneShotEffect {
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* @param condition
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*/
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public static void addCardHintToPermanentConditional(Game game, Ability source, Permanent permanent, Hint cardHint, Duration duration, Condition condition) {
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SimpleStaticAbility ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new InfoEffect("hint"));
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SimpleStaticAbility ability = new SimpleStaticAbility(new InfoEffect("hint"));
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ability.setRuleVisible(false);
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ability.addHint(cardHint);
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@ -90,7 +90,7 @@ public class BestowAbility extends SpellAbility {
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.addTarget(auraTarget);
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this.addEffect(new AttachEffect(Outcome.BoostCreature));
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BestowEntersBattlefieldEffect());
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Ability ability = new SimpleStaticAbility(new BestowEntersBattlefieldEffect());
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ability.setRuleVisible(false);
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addSubAbility(ability);
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}
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@ -50,13 +50,13 @@ public class LevelerCardBuilder {
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for (Ability ability : abilities) {
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ContinuousEffect effect = new GainAbilitySourceEffect(ability);
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ConditionalContinuousEffect abEffect = new ConditionalContinuousEffect(effect, condition, "");
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Ability staticAbility = new SimpleStaticAbility(Zone.BATTLEFIELD, abEffect);
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Ability staticAbility = new SimpleStaticAbility(abEffect);
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staticAbility.setRuleVisible(false);
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constructed.add(staticAbility);
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}
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ContinuousEffect effect = new SetBasePowerToughnessSourceEffect(power, toughness, Duration.WhileOnBattlefield);
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ConditionalContinuousEffect ptEffect = new ConditionalContinuousEffect(effect, condition, rule);
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constructed.add(new SimpleStaticAbility(Zone.BATTLEFIELD, ptEffect));
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constructed.add(new SimpleStaticAbility(ptEffect));
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return constructed;
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}
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@ -19,7 +19,7 @@ public final class LukeSkywalkerEmblem extends Emblem {
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// -6: You get an emblem with "Prevent all damage that would be dealt to you during combat." Exile Luke Skywalker, the Last Jedi.
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public LukeSkywalkerEmblem() {
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super("Emblem Luke Skywalker");
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this.getAbilities().add(new SimpleStaticAbility(Zone.BATTLEFIELD, new LukeSkywalkerEmblemEffect()));
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this.getAbilities().add(new SimpleStaticAbility(new LukeSkywalkerEmblemEffect()));
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}
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private LukeSkywalkerEmblem(final LukeSkywalkerEmblem card) {
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@ -25,7 +25,7 @@ public final class DaxosSpiritToken extends TokenImpl {
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subtype.add(SubType.SPIRIT);
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power = new MageInt(0);
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toughness = new MageInt(0);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DaxosSpiritSetPTEffect()));
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this.addAbility(new SimpleStaticAbility(new DaxosSpiritSetPTEffect()));
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}
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private DaxosSpiritToken(final DaxosSpiritToken token) {
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@ -27,7 +27,7 @@ public final class DokaiWeaverofLifeToken extends TokenImpl {
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power = new MageInt(0);
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toughness = new MageInt(0);
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DynamicValue controlledLands = new PermanentsOnBattlefieldCount(filterLands);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostSourceEffect(controlledLands, controlledLands, Duration.WhileOnBattlefield)));
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this.addAbility(new SimpleStaticAbility(new BoostSourceEffect(controlledLands, controlledLands, Duration.WhileOnBattlefield)));
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}
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private DokaiWeaverofLifeToken(final DokaiWeaverofLifeToken token) {
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@ -33,7 +33,7 @@ public final class GutterGrimeToken extends TokenImpl {
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color.setGreen(true);
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power = new MageInt(0);
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toughness = new MageInt(0);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetBasePowerToughnessSourceEffect(new GutterGrimeCountersCount(sourceId))));
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this.addAbility(new SimpleStaticAbility(new SetBasePowerToughnessSourceEffect(new GutterGrimeCountersCount(sourceId))));
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}
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private GutterGrimeToken(final GutterGrimeToken token) {
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@ -29,7 +29,7 @@ public final class KalonianTwingroveTreefolkWarriorToken extends TokenImpl {
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power = new MageInt(0);
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toughness = new MageInt(0);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filterLands))));
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this.addAbility(new SimpleStaticAbility(new SetBasePowerToughnessSourceEffect(new PermanentsOnBattlefieldCount(filterLands))));
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}
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private KalonianTwingroveTreefolkWarriorToken(final KalonianTwingroveTreefolkWarriorToken token) {
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@ -29,7 +29,7 @@ public final class NahiriTheLithomancerEquipmentToken extends TokenImpl {
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this.addAbility(IndestructibleAbility.getInstance());
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Ability ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(5, 5));
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Ability ability = new SimpleStaticAbility(new BoostEquippedEffect(5, 5));
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ability.addEffect(new GainAbilityAttachedEffect(DoubleStrikeAbility.getInstance(), AttachmentType.EQUIPMENT, Duration.WhileOnBattlefield, "and has double strike"));
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this.addAbility(ability);
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@ -31,7 +31,7 @@ public final class SaprolingBurstToken extends TokenImpl {
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this.color.setGreen(true);
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this.subtype.add(SubType.SAPROLING);
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this.cardType.add(CardType.CREATURE);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetBasePowerToughnessSourceEffect(new SaprolingBurstTokenDynamicValue(saprolingBurstMOR))));
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this.addAbility(new SimpleStaticAbility(new SetBasePowerToughnessSourceEffect(new SaprolingBurstTokenDynamicValue(saprolingBurstMOR))));
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}
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private SaprolingBurstToken(final SaprolingBurstToken token) {
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@ -23,7 +23,7 @@ public final class TetraviteToken extends TokenImpl {
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toughness = new MageInt(1);
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this.addAbility(FlyingAbility.getInstance());
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new TetraviteTokenEffect()));
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this.addAbility(new SimpleStaticAbility(new TetraviteTokenEffect()));
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}
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private TetraviteToken(final TetraviteToken token) {
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@ -24,7 +24,7 @@ public final class VoiceOfResurgenceToken extends TokenImpl {
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toughness = new MageInt(0);
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// This creature's power and toughness are each equal to the number of creatures you control.
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SetBasePowerToughnessSourceEffect(
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this.addAbility(new SimpleStaticAbility(new SetBasePowerToughnessSourceEffect(
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CreaturesYouControlCount.instance)));
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}
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@ -27,7 +27,7 @@ public final class WastelandSurvivalGuideToken extends TokenImpl {
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this.cardType.add(CardType.ARTIFACT);
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this.subtype.add(SubType.EQUIPMENT);
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEquippedEffect(xValue, xValue)).addHint(hint));
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this.addAbility(new SimpleStaticAbility(new BoostEquippedEffect(xValue, xValue)).addHint(hint));
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this.addAbility(new EquipAbility(1, false));
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}
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