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[WHO] update spoiler and reprints
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2 changed files with 8 additions and 7 deletions
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@ -97,8 +97,8 @@ public final class DoctorWho extends ExpansionSet {
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cards.add(new SetCardInfo("Iraxxa, Empress of Mars", 89, Rarity.UNCOMMON, mage.cards.i.IraxxaEmpressOfMars.class));
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cards.add(new SetCardInfo("Irrigated Farmland", 288, Rarity.RARE, mage.cards.i.IrrigatedFarmland.class));
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cards.add(new SetCardInfo("Island", 198, Rarity.LAND, mage.cards.basiclands.Island.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Jenny, Generated Anomaly", 137, Rarity.RARE, mage.cards.j.JennyGeneratedAnomaly.class));
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cards.add(new SetCardInfo("Jenny Flint", 136, Rarity.RARE, mage.cards.j.JennyFlint.class));
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cards.add(new SetCardInfo("Jenny, Generated Anomaly", 137, Rarity.RARE, mage.cards.j.JennyGeneratedAnomaly.class));
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cards.add(new SetCardInfo("Laser Screwdriver", 178, Rarity.UNCOMMON, mage.cards.l.LaserScrewdriver.class));
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cards.add(new SetCardInfo("Lavaclaw Reaches", 289, Rarity.RARE, mage.cards.l.LavaclawReaches.class));
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cards.add(new SetCardInfo("Lightning Greaves", 243, Rarity.UNCOMMON, mage.cards.l.LightningGreaves.class));
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@ -50238,7 +50238,7 @@ Trial of a Time Lord|Doctor Who|29|R|{1}{W}{W}|Enchantment - Saga|||(As this Sag
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The War Games|Doctor Who|30|R|{2}{W}{W}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I -- Each player creates three tapped 1/1 white Warrior creature tokens. The tokens are goaded for as long as The War Games remains on the battlefield.$II, III -- Put a +1/+1 counter on each Warrior creature.$IV -- You may exile a nontoken creature you control. When you do, exile all Warriors.|
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The Wedding of River Song|Doctor Who|31|R|{2}{W}|Sorcery|||Draw two cards, then you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. Then target opponent does the same. Cards exiled this way that don't have suspend gain suspend.$Time travel.|
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Wilfred Mott|Doctor Who|32|R|{3}{W}|Legendary Creature - Human Soldier|2|4|Look to the Stars -- At the beginning of your upkeep, put a time counter on Wilfred Mott. Then look at the top X cards of your library, where X is the number of time counters on Wilfred Mott. You may put a nonland permanent card with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.|
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Adric, Mathematical Genius|Doctor Who|33|R|{1}{U}|Legendary Creature - Human Artificer|1|1|{2}{U},{T} : Copy target activated or triggered ability you control. You may choose new targets for the copy.$Ultimate Sacrifice -- {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.$Doctor's companion|
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Adric, Mathematical Genius|Doctor Who|33|R|{1}{U}|Legendary Creature - Human Artificer|1|1|{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.$Ultimate Sacrifice -- {1}{U}, Sacrifice Adric: Counter target activated or triggered ability.$Doctor's companion|
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All of History, All at Once|Doctor Who|34|R|{2}{U}{U}|Sorcery|||Time travel.$Storm|
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An Unearthly Child|Doctor Who|35|R|{1}{U}{U}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II, III -- Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.|
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Auton Soldier|Doctor Who|36|R|{4}{U}{U}|Artifact Creature - Alien Soldier|0|0|You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad.|
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@ -50251,7 +50251,7 @@ Five Hundred Year Diary|Doctor Who|42|R|{3}{U}|Legendary Artifact - Clue|||Five
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Flatline|Doctor Who|43|R|{2}{U}|Instant|||Creatures your opponents control have base power and toughness 0/1 until end of turn.|
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Flesh Duplicate|Doctor Who|44|R|{U}{U}|Creature - Shapeshifter Rebel|0|0|You may have Flesh Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has vanishing 3 if that creature doesn't have vanishing.|
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The Flood of Mars|Doctor Who|45|R|{2}{U}{U}|Creature - Alien Zombie Horror|3|3|Islandwalk$Water Always Wins -- Whenever The Flood of Mars attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of The Flood of Mars. If it's a land, it becomes an Island in addition to its other types.|
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Hunted by The Family|Doctor Who|46|R|{5}{U}{U}|Sorcery|||Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice - That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.|
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Hunted by The Family|Doctor Who|46|R|{5}{U}{U}|Sorcery|||Choose up to four target creatures you don't control. For each of them, that creature's controller faces a villainous choice -- That creature becomes a 1/1 white Human creature and loses all abilities, or you create a token that's a copy of it.|
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K-9, Mark I|Doctor Who|47|R|{U}|Legendary Artifact Creature - Robot Dog|1|1|Negative -- As long as K-9, Mark I is untapped, other legendary creatures you control have ward {1}.$Affirmative -- {1}{U}, {T}: Target legendary creature can't be blocked this turn.$Doctor's companion|
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Martha Jones|Doctor Who|48|R|{2}{U}|Legendary Creature - Human Cleric|3|2|Woman Who Walked the Earth -- When Martha Jones enters the battlefield, investigate.$Whenever you sacrifice a Clue, Martha Jones and up to one other target creature can't be blocked this turn.$Doctor's companion|
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Nanogene Conversion|Doctor Who|49|R|{3}{U}|Sorcery|||Choose target creature you control. Each other creature becomes a copy of that creature until end of turn, except it isn't legendary.|
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@ -50272,14 +50272,14 @@ Wibbly-wobbly, Timey-wimey|Doctor Who|62|C|{1}{U}|Sorcery|||Time travel.$Draw a
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Zygon Infiltrator|Doctor Who|63|U|{2}{U}|Creature - Alien Shapeshifter Soldier|3|2|Body-print -- {2}{U}: Tap another target creature and put a stun counter on it. Zygon Infiltrator becomes a copy of that creature for as long as that creature remains tapped. Activate only as a sorcery.|
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Dalek Drone|Doctor Who|64|R|{3}{B}{B}|Artifact Creature - Dalek|3|3|Flying, menace$Exterminate! -- When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.|
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Dalek Squadron|Doctor Who|65|U|{2}{B}|Artifact Creature - Dalek|3|3|Menace$Myriad|
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Death in Heaven|Doctor Who|66|R|{3}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II - Target player mills two cards, then exiles their graveyard.$III - Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.|
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Death in Heaven|Doctor Who|66|R|{3}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)$I, II -- Target player mills two cards, then exiles their graveyard.$III -- Put all creature cards exiled with Death in Heaven onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.|
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Doomsday Confluence|Doctor Who|67|R|{X}{X}{B}|Sorcery|||Choose X. You may choose the same mode more than once.$* Each player sacrifices a nonartifact creature.$* Create a 3/3 black Dalek artifact creature token with menace.$* Each opponent discards a card.|
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Exterminate!|Doctor Who|68|U|{2}{B}|Sorcery|||Replicate--Tap an untapped Dalek you control.$Destroy target creature. Its controller loses 3 life.|
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Genesis of the Daleks|Doctor Who|69|R|{4}{B}{B}|Enchantment - Saga|||(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)$I, II, III -- Create a 3/3 black Dalek artifact creature token with menace for each lore counter on Genesis of the Daleks.$IV -- Target opponent faces a villainous choice -- Destroy all Dalek creatures and each of your opponents loses life equal to the total power of Daleks that died this turn, or destroy all non-Dalek creatures.|
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This Is How It Ends|Doctor Who|70|R|{3}{B}|Instant|||Target creature's owner shuffles it into their library, then faces a villainous choice -- They lose 5 life, or they shuffle another creature they own into their library.|
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Time Reaper|Doctor Who|71|R|{3}{B}{B}|Creature - Alien Horror|4|4|Flying, haste$Consume Anomaly -- Whenever Time Reaper deals combat damage to a player, put target face-up card they own in exile on the bottom of their library. If you do, you gain 3 life.|
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The Toymaker's Trap|Doctor Who|72|R|{2}{B}|Enchantment|||At the beginning of your upkeep, secretly choose a number between 1 and 5 that hasn't been chosen. If you do, an opponent guesses which number you chose, then you reveal the number you chose. If they guessed wrong, they lose life equal to the number they guessed and you draw a card. If they guessed right, sacrifice The Toymaker's Trap.|
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Vashta Nerada|Doctor Who|73|R|{2}{B}|Creature - Alien Horror|1|1|Indestructible$Shadow$Morbid At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.|
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Vashta Nerada|Doctor Who|73|R|{2}{B}|Creature - Alien Horror|1|1|Indestructible$Shadow$Morbid -- At the beginning of each end step, if a creature died this turn, put a +1/+1 counter on Vashta Nerada.|
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Vislor Turlough|Doctor Who|74|R|{3}{B}|Legendary Creature - Rogue|2|5|Deal with the Black Guardian -- When Vislor Turlough enters the battlefield, you may have an opponent gain control of it. If you do, it's goaded for as long as they control it.$At the beginning of your end step, draw a card, then you lose life equal to the number of cards in your hand.$Doctor's companion|
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Amy Pond|Doctor Who|75|R|{2}{R}|Legendary Creature - Human|2|2|Partner with Rory Williams$Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.$Doctor's companion|
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Bill Potts|Doctor Who|76|R|{3}{R}|Legendary Creature - Human|2|4|Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.$Doctor's companion|
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@ -50346,7 +50346,7 @@ Idris, Soul of the TARDIS|Doctor Who|135|R|{1}{U}{R}|Legendary Creature - Human
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Jenny Flint|Doctor Who|136|R|{1}{U}{R}|Legendary Creature - Human Detective|2|2|Partner with Madame Vastra$First strike$Training$Whenever you sacrifice a Clue or Food, put a +1/+1 counter on another target creature you control.|
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Jenny, Generated Anomaly|Doctor Who|137|R|{2}{R}{W}|Legendary Creature - Time Lord Soldier|2|3|Double strike$Whenever Jenny deals combat damage to a player, it explores.|
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Judoon Enforcers|Doctor Who|138|U|{5}{R}{W}|Creature - Alien Rhino Soldier|8|8|Trample$No more than one creature can attack you each combat.$Suspend 6--{1}{R}{W}|
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Kate Stewart|Doctor Who|139|R|{1}{U}{R}{W}|Legendary Creature - Human Scientist|3|3|Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.$Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.|
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Kate Stewart|Doctor Who|139|R|{1}{U}{R}{W}|Legendary Creature - Human Scientist|3|3|Whenever you put one or more time counters on a permanent you control, create a 1/1 white Soldier creature token.$Whenever Kate Stewart attacks, you may pay {8}. If you do, attacking creatures get +X/+X until end of turn, where X is the number of time counters among permanents you control.|
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Last Night Together|Doctor Who|140|R|{3}{R}{G}|Sorcery|||Choose two target creatures. Untap them. Put two +1/+1 counters on each of them. They gain vigilance, indestructible, and haste until end of turn. After this main phase, there is an additional combat phase. Only the chosen creatures can attack during that combat phase.|
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Lunar Hatchling|Doctor Who|141|R|{4}{G}{U}|Creature - Alien Beast|6|6|Flying, trample$Basic landcycling {2}$Escape--{4}{G}{U}, Exile a land you control, Exile five other cards from your graveyard.|
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Madame Vastra|Doctor Who|142|R|{2}{G}{U}|Legendary Creature - Lizard Detective|3|3|Partner with Jenny Flint$Madame Vastra must be blocked if able.$Whenever a creature dealt damage by Madame Vastra this turn dies, create a Clue token and a Food token.|
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@ -50373,6 +50373,7 @@ The Third Doctor|Doctor Who|162|R|{2}{G}{U}|Legendary Creature - Time Lord Docto
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Truth or Consequences|Doctor Who|163|U|{2}{U}{R}|Sorcery|||Secret council -- Each player secretly votes for truth or consequences, then those votes are revealed. You draw cards equal to the number of truth votes. Then choose an opponent at random. Truth or Consequences deals 3 damage to that player for each consequences vote.|
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The Twelfth Doctor|Doctor Who|164|R|{3}{U}{R}|Legendary Creature - Time Lord Doctor|4|4|The first spell you cast from anywhere other than your hand each turn has demonstrate.$Whenever you copy a spell, put a +1/+1 counter on The Twelfth Doctor.|
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The Valeyard|Doctor Who|165|R|{2}{U}{B}{R}|Legendary Creature - Time Lord Noble|4|5|If an opponent would face a villainous choice, they face that choice an additional time.$While voting, you may vote an additional time.|
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Vrestin, Menoptra Leader|Doctor Who|166|R|{X}{G}{G}{W}|Legendary Creature - Alien Insect Scout|0|0|Flying$Vrestin enters the battlefield with X +1/+1 counters on it.$When Vrestin enters the battlefield, create X 1/1 green and white Alien Insect creature tokens with flying.$Whenever you attack with one or more Insects, put a +1/+1 counter on each of them.|
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The War Doctor|Doctor Who|167|R|{2}{R}{W}|Legendary Creature - Time Lord Doctor|3|5|Whenever one or more other permanents phase out and whenever one or more other cards are put into exile from anywhere, put a time counter on The War Doctor.$Whenever The War Doctor attacks, it deals damage equal to the number of time counters on it to any target. If a creature dealt damage this way would die this turn, exile it instead.|
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Weeping Angel|Doctor Who|168|R|{1}{U}{B}|Artifact Creature - Alien Angel|2|2|Flash$First strike, vigilance$Whenever an opponent casts a creature spell, Weeping Angel isn't a creature until end of turn.$If Weeping Angel would deal combat damage to a creature, prevent that damage and that creature's owner shuffles it into their library.|
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Wreck and Rebuild|Doctor Who|169|U|{1}{R}{G}|Sorcery|||Choose one --$* Destroy target artifact or enchantment.$* Mill five cards, then you may put a land card from your graveyard onto the battlefield tapped.$Flashback {3}{R}{G}|
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@ -50385,7 +50386,7 @@ Cybermat|Doctor Who|175|U|{2}|Artifact Creature - Robot|2|1|Skulk$Whenever Cyber
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Cybermen Squadron|Doctor Who|176|R|{7}|Artifact Creature - Cyberman|5|5|Nonlegendary artifact creatures you control have myriad.|
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Cybership|Doctor Who|177|R|{6}|Artifact - Vehicle|8|8|Flying$Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures.$Crew 4|
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Laser Screwdriver|Doctor Who|178|U|{3}|Artifact|||{T}: Add one mana of any color.${1}, {T}: Tap target artifact.${2}, {T}: Surveil 1.${3}, {T}: Goad target creature.|
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Midnight Crusader Shuttle|Doctor Who|179|U|{4}|Artifact - Vehicle|3|4|Midnight Entity -- Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice - That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.$Crew 2|
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Midnight Crusader Shuttle|Doctor Who|179|U|{4}|Artifact - Vehicle|3|4|Midnight Entity -- Whenever Midnight Crusader Shuttle attacks, defending player faces a villainous choice -- That player sacrifices a creature, or you gain control of a creature of your choice that player controls until end of turn. If you gain control of a creature this way, tap it, and it's attacking that player.$Crew 2|
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The Moment|Doctor Who|180|R|{2}|Legendary Artifact|||At the beginning of your upkeep, put a time counter on The Moment.${2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield.${3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.|
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Psychic Paper|Doctor Who|181|U|{2}|Artifact - Equipment|||As Psychic Paper becomes attached to a creature, choose a creature card name and a creature type.$Equipped creature has ward {1}, it can't be blocked, and its name and creature type are the last chosen name and creature type.$Equip {2}|
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River Song's Diary|Doctor Who|182|R|{3}|Artifact|||Imprint -- Whenever a player casts an instant or sorcery spell from their hand, exile it instead of putting it into a graveyard as it resolves.$At the beginning of your upkeep, if there are four or more cards exiled with River Song's Diary, choose one of them at random. You may cast it without paying its mana cost.|
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