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* Blizzard Specter - Fixed that the seond mode (discard) did not work.
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.modal;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ModalTriggeredAbilityTest extends CardTestPlayerBase {
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@Test
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public void testBlizzardSpecterReturn() {
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// Flying
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// Whenever Blizzard Specter deals combat damage to a player, choose one
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// - That player returns a permanent he or she controls to its owner's hand;
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// or that player discards a card.
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addCard(Zone.BATTLEFIELD, playerB, "Blizzard Specter");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.HAND, playerA, "Pillarfield Ox");
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attack(2, playerB, "Blizzard Specter");
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setModeChoice(playerB, "1");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertHandCount(playerA, "Silvercoat Lion", 1);
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assertHandCount(playerA, "Pillarfield Ox", 1);
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assertLife(playerA, 18);
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assertLife(playerB, 20);
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}
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@Test
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public void testBlizzardSpecterDiscard() {
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// Flying
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// Whenever Blizzard Specter deals combat damage to a player, choose one
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// - That player returns a permanent he or she controls to its owner's hand;
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// or that player discards a card.
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addCard(Zone.BATTLEFIELD, playerB, "Blizzard Specter");
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
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addCard(Zone.HAND, playerA, "Pillarfield Ox");
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attack(2, playerB, "Blizzard Specter");
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setModeChoice(playerB, "2");
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setStopAt(2, PhaseStep.POSTCOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Silvercoat Lion", 1);
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assertHandCount(playerA, "Silvercoat Lion", 0);
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assertHandCount(playerA, "Pillarfield Ox", 0);
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assertGraveyardCount(playerA, "Pillarfield Ox", 1);
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assertLife(playerA, 18);
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assertLife(playerB, 20);
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}
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}
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