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[ECL] Implement High Perfect Morcant
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Mage.Sets/src/mage/cards/h/HighPerfectMorcant.java
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Mage.Sets/src/mage/cards/h/HighPerfectMorcant.java
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package mage.cards.h;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.ActivateAsSorceryActivatedAbility;
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import mage.abilities.common.EntersBattlefieldThisOrAnotherTriggeredAbility;
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import mage.abilities.costs.common.TapTargetCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.counter.ProliferateEffect;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.SuperType;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.predicate.permanent.TappedPredicate;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetControlledCreaturePermanent;
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import java.util.Optional;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class HighPerfectMorcant extends CardImpl {
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private static final FilterPermanent filter = new FilterPermanent(SubType.ELF, "Elf");
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private static final FilterControlledPermanent filter2
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= new FilterControlledPermanent(SubType.ELF, "untapped Elves you control");
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static {
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filter2.add(TappedPredicate.UNTAPPED);
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}
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public HighPerfectMorcant(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{B}{G}");
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this.supertype.add(SuperType.LEGENDARY);
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this.subtype.add(SubType.ELF);
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this.subtype.add(SubType.NOBLE);
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this.power = new MageInt(4);
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this.toughness = new MageInt(4);
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// Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1.
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this.addAbility(new EntersBattlefieldThisOrAnotherTriggeredAbility(
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new HighPerfectMorcantEffect(), filter, false, true
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));
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// Tap three untapped Elves you control: Proliferate. Activate only as a sorcery.
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this.addAbility(new ActivateAsSorceryActivatedAbility(
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new ProliferateEffect(), new TapTargetCost(3, filter2)
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));
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}
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private HighPerfectMorcant(final HighPerfectMorcant card) {
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super(card);
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}
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@Override
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public HighPerfectMorcant copy() {
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return new HighPerfectMorcant(this);
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}
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}
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class HighPerfectMorcantEffect extends OneShotEffect {
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HighPerfectMorcantEffect() {
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super(Outcome.Benefit);
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staticText = "each opponent blights 1. <i>(They each put a -1/-1 counter on a creature they control.)</i>";
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}
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private HighPerfectMorcantEffect(final HighPerfectMorcantEffect effect) {
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super(effect);
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}
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@Override
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public HighPerfectMorcantEffect copy() {
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return new HighPerfectMorcantEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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// TODO: this will likely be refactored when we learn more about this mechanic
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for (UUID opponentId : game.getOpponents(source.getControllerId())) {
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Player opponent = game.getPlayer(opponentId);
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if (opponent == null || !game.getBattlefield().contains(
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StaticFilters.FILTER_CONTROLLED_CREATURE, opponentId, source, game, 1
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)) {
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continue;
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}
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TargetPermanent target = new TargetControlledCreaturePermanent();
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target.withNotTarget(true);
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target.withChooseHint("to put a -1/-1 counter on");
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opponent.choose(outcome, target, source, game);
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Optional.ofNullable(target)
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.map(TargetPermanent::getFirstTarget)
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.map(game::getPermanent)
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.ifPresent(permanent -> permanent.addCounters(
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CounterType.M1M1.createInstance(), opponentId, source, game
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));
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}
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return true;
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}
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}
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@ -43,6 +43,8 @@ public final class LorwynEclipsed extends ExpansionSet {
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cards.add(new SetCardInfo("Hallowed Fountain", "347b", Rarity.RARE, mage.cards.h.HallowedFountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Hallowed Fountain", "347b", Rarity.RARE, mage.cards.h.HallowedFountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Hallowed Fountain", 265, Rarity.RARE, mage.cards.h.HallowedFountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Hallowed Fountain", 265, Rarity.RARE, mage.cards.h.HallowedFountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Hallowed Fountain", 347, Rarity.RARE, mage.cards.h.HallowedFountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Hallowed Fountain", 347, Rarity.RARE, mage.cards.h.HallowedFountain.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("High Perfect Morcant", 229, Rarity.RARE, mage.cards.h.HighPerfectMorcant.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("High Perfect Morcant", 373, Rarity.RARE, mage.cards.h.HighPerfectMorcant.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Morningtide's Light", 27, Rarity.MYTHIC, mage.cards.m.MorningtidesLight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Morningtide's Light", 27, Rarity.MYTHIC, mage.cards.m.MorningtidesLight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Morningtide's Light", 301, Rarity.MYTHIC, mage.cards.m.MorningtidesLight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Morningtide's Light", 301, Rarity.MYTHIC, mage.cards.m.MorningtidesLight.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mutable Explorer", 186, Rarity.RARE, mage.cards.m.MutableExplorer.class, NON_FULL_USE_VARIOUS));
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cards.add(new SetCardInfo("Mutable Explorer", 186, Rarity.RARE, mage.cards.m.MutableExplorer.class, NON_FULL_USE_VARIOUS));
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