diff --git a/Mage.Sets/src/mage/sets/morningtide/RoarOfTheCrowd.java b/Mage.Sets/src/mage/sets/morningtide/RoarOfTheCrowd.java new file mode 100644 index 00000000000..6f45c8f7503 --- /dev/null +++ b/Mage.Sets/src/mage/sets/morningtide/RoarOfTheCrowd.java @@ -0,0 +1,113 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.morningtide; + +import java.util.UUID; +import mage.abilities.Ability; +import mage.abilities.dynamicvalue.common.PermanentsOnBattlefieldCount; +import mage.abilities.effects.OneShotEffect; +import mage.abilities.effects.common.DamageAllControlledTargetEffect; +import mage.abilities.effects.common.DamageTargetEffect; +import mage.abilities.effects.common.GainLifeEffect; +import mage.cards.CardImpl; +import mage.cards.repository.CardRepository; +import mage.choices.Choice; +import mage.choices.ChoiceImpl; +import mage.constants.CardType; +import mage.constants.Outcome; +import mage.constants.Rarity; +import mage.filter.common.FilterControlledPermanent; +import mage.filter.predicate.mageobject.SubtypePredicate; +import mage.game.Game; +import mage.players.Player; +import mage.target.common.TargetCreatureOrPlayer; + +/** + * + * @author michael.napoleon@gmail.com + */ +public class RoarOfTheCrowd extends CardImpl { + + public RoarOfTheCrowd(UUID ownerId) { + super(ownerId, 100, "Roar of the Crowd", Rarity.COMMON, new CardType[]{CardType.SORCERY}, "{3}{R}"); + this.expansionSetCode = "MOR"; + + // Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type. + + TargetCreatureOrPlayer target = new TargetCreatureOrPlayer(); + this.getSpellAbility().addTarget(target); + this.getSpellAbility().addEffect(new RoarOfTheCrowdEffect()); + } + + public RoarOfTheCrowd(final RoarOfTheCrowd card) { + super(card); + } + + @Override + public RoarOfTheCrowd copy() { + return new RoarOfTheCrowd(this); + } +} + +class RoarOfTheCrowdEffect extends OneShotEffect { + + RoarOfTheCrowdEffect() { + super(Outcome.LoseLife); + this.staticText = "Choose a creature type. Roar of the Crowd deals damage to target creature or player equal to the number of permanents you control of the chosen type."; + } + + RoarOfTheCrowdEffect(final RoarOfTheCrowdEffect effect) { + super(effect); + } + + @Override + public RoarOfTheCrowdEffect copy() { + return new RoarOfTheCrowdEffect(this); + } + + @Override public boolean apply(Game game, Ability source) { + Player player = game.getPlayer(source.getControllerId()); + if (player != null) { + Choice typeChoice = new ChoiceImpl(true); + typeChoice.setMessage("Choose a creature type:"); + typeChoice.setChoices(CardRepository.instance.getCreatureTypes()); + while (!player.choose(Outcome.LoseLife, typeChoice, game)) { + if (!player.isInGame()) { + return false; + } + } + FilterControlledPermanent filter = new FilterControlledPermanent(); + filter.add(new SubtypePredicate(typeChoice.getChoice())); + PermanentsOnBattlefieldCount count = new PermanentsOnBattlefieldCount(filter); + DamageTargetEffect effect = new DamageTargetEffect(count); + + return effect.apply(game, source); + } + return false; + } +} \ No newline at end of file