mirror of
https://github.com/magefree/mage.git
synced 2025-12-20 02:30:08 -08:00
FDN New Combat Rules (#13279)
* Remove all combat ordering code * Use MultiAmount division for damage * Remove damage selection division skipping in tests * Fix Banding, Multi-block, add tests * Fix test * Fix random iteration order, fix new tests * Add more info to choose dialog, make MultiAmountType class instead of enum * Don't prompt for trample damage assignment if none possible * Mark "Assign default damage" on tests, minor other test improvements
This commit is contained in:
parent
f53e43fd46
commit
969ffa1c98
36 changed files with 323 additions and 503 deletions
|
|
@ -40,7 +40,7 @@ public class CombatGroupView implements Serializable {
|
|||
attackers.put(id, new PermanentView(attacker, game.getCard(attacker.getId()),null, game));
|
||||
}
|
||||
}
|
||||
for (UUID id: combatGroup.getBlockerOrder()) {
|
||||
for (UUID id: combatGroup.getBlockers()) {
|
||||
Permanent blocker = game.getPermanent(id);
|
||||
if (blocker != null) {
|
||||
blockers.put(id, new PermanentView(blocker, game.getCard(blocker.getId()), null, game));
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue