* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.

This commit is contained in:
LevelX2 2014-06-29 13:35:28 +02:00
parent 13b8cad131
commit 9609480109
3 changed files with 52 additions and 17 deletions

View file

@ -28,10 +28,13 @@
package mage.target.common;
import java.util.HashSet;
import java.util.Set;
import java.util.UUID;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.cards.Card;
import mage.cards.Cards;
import mage.filter.FilterCard;
import mage.game.Game;
import mage.game.events.GameEvent;
@ -87,6 +90,29 @@ public class TargetCardInYourGraveyard extends TargetCard {
return false;
}
@Override
public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
Player player = game.getPlayer(sourceControllerId);
for (Card card : player.getGraveyard().getCards(filter, game)) {
if (sourceId == null || isNotTarget() || !game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.TARGET, card.getId(), sourceId, sourceControllerId))) {
possibleTargets.add(card.getId());
}
}
return possibleTargets;
}
@Override
public Set<UUID> possibleTargets(UUID sourceControllerId, Cards cards, Game game) {
Set<UUID> possibleTargets = new HashSet<>();
Player player = game.getPlayer(sourceControllerId);
for (Card card: cards.getCards(filter, game)) {
if (player.getGraveyard().getCards(game).contains(card)) {
possibleTargets.add(card.getId());
}
}
return possibleTargets;
}
/**
* Checks if there are enough {@link Card} that can be selected.
*