This commit is contained in:
Oleg Agafonov 2021-09-25 18:09:21 +04:00
parent b895611c4d
commit 95b782d519
5 changed files with 180 additions and 52 deletions

View file

@ -3,13 +3,14 @@ package org.mage.test.cards.abilities.keywords;
import mage.abilities.keyword.HexproofAbility;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
import org.mage.test.serverside.base.CardTestPlayerBaseWithAIHelps;
/**
* @author LevelX2
* @author LevelX2, JayDi85
*/
public class HexproofTest extends CardTestPlayerBase {
public class HexproofTest extends CardTestPlayerBaseWithAIHelps {
/**
* Tests one target gets hexproof
@ -103,4 +104,113 @@ public class HexproofTest extends CardTestPlayerBase {
assertPermanentCount(playerA, "Knight of Grace", 0);
}
@Test
public void test_Human_CanTargetValid() {
// +1: Target player discards a card.
addCard(Zone.BATTLEFIELD, playerA, "Liliana Vess", 1);
addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
addCard(Zone.HAND, playerA, "Swamp", 1);
addCard(Zone.HAND, playerB, "Matter Reshaper", 1);
addCard(Zone.HAND, playerB, "Mountain", 1);
//
// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:");
addTarget(playerA, playerA);
setChoice(playerA, "Swamp");
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
assertGraveyardCount(playerA, "Swamp", 1);
}
@Test
public void test_Human_CantTargetInvalid() {
// +1: Target player discards a card.
addCard(Zone.BATTLEFIELD, playerA, "Liliana Vess", 1);
addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
addCard(Zone.HAND, playerA, "Swamp", 1);
addCard(Zone.HAND, playerB, "Matter Reshaper", 1);
addCard(Zone.HAND, playerB, "Mountain", 1);
//
// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "+1:");
addTarget(playerA, playerB);
try {
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
Assert.fail("must throw exception on execute");
} catch (Throwable e) {
if (!e.getMessage().contains("setup good targets")) {
Assert.fail("must thow error about bad targets, but got:\n" + e.getMessage());
}
}
}
@Test
public void test_AI_MustTargetOnlyValid() {
// +1: Target player discards a card.
addCard(Zone.BATTLEFIELD, playerA, "Liliana Vess", 1);
addCard(Zone.HAND, playerA, "Balduvian Bears", 1);
addCard(Zone.HAND, playerA, "Swamp", 1);
addCard(Zone.HAND, playerB, "Matter Reshaper", 1);
addCard(Zone.HAND, playerB, "Mountain", 1);
//
// You have hexproof. (You can't be the target of spells or abilities your opponents control.)
addCard(Zone.BATTLEFIELD, playerB, "Leyline of Sanctity", 1);
// ai must not use +1 on itself (due bad score) and must not use on opponent (due hexproof)
aiPlayStep(1, PhaseStep.PRECOMBAT_MAIN, playerA);
setStrictChooseMode(true);
setStopAt(1, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
// no discarded cards
assertGraveyardCount(playerA, 0);
assertGraveyardCount(playerB, 0);
}
@Test
public void test_RulesModificationForPlayers() {
// This turn and next turn, creatures can't attack, and players and permanents can't be the targets
// of spells or activated abilities.
addCard(Zone.HAND, playerA, "Peace Talks", 1); // {1}{W}
addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
//
addCard(Zone.HAND, playerA, "Lightning Bolt");
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
checkPlayableAbility("before", 1, PhaseStep.PRECOMBAT_MAIN, playerA, "Cast Lightning Bolt", true);
// activate restriction
activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {W}", 2);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Peace Talks");
waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN);
// playable doesn't check illegal targets, so it will be active
// ai can cast on turn 3 only
aiPlayStep(1, PhaseStep.PRECOMBAT_MAIN, playerA);
checkLife("after 1", 1, PhaseStep.POSTCOMBAT_MAIN, playerB, 20);
aiPlayStep(2, PhaseStep.PRECOMBAT_MAIN, playerA);
checkLife("after 2", 2, PhaseStep.POSTCOMBAT_MAIN, playerB, 20);
aiPlayStep(3, PhaseStep.PRECOMBAT_MAIN, playerA);
checkLife("after 3", 3, PhaseStep.POSTCOMBAT_MAIN, playerB, 20 - 3);
setStrictChooseMode(true);
setStopAt(3, PhaseStep.END_TURN);
execute();
assertAllCommandsUsed();
}
}