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[MH1] added Silumgar Scavenger
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package org.mage.test.cards.triggers.dies;
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import mage.abilities.keyword.HasteAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* @author JayDi85
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*/
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public class SilumgarScavengerTest extends CardTestPlayerBase {
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@Test
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public void test_BoostOnDies() {
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// Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
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// Whenever another creature you control dies, put a +1/+1 counter on Silumgar Scavenger. It gains haste until end of turn if it exploited that creature.
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addCard(Zone.HAND, playerA, "Silumgar Scavenger", 1); // {4}{B}
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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//
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addCard(Zone.BATTLEFIELD, playerA, "Balduvian Bears", 1);
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// cast and exploit
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silumgar Scavenger");
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setChoice(playerA, "Yes"); // yes, exploit
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addTarget(playerA, "Balduvian Bears");
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checkPermanentCounters("boost", 1, PhaseStep.BEGIN_COMBAT, playerA, "Silumgar Scavenger", CounterType.P1P1, 1);
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checkAbility("boost", 1, PhaseStep.BEGIN_COMBAT, playerA, "Silumgar Scavenger", HasteAbility.class, true);
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setStopAt(1, PhaseStep.END_TURN);
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setStrictChooseMode(true);
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execute();
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assertAllCommandsUsed();
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}
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}
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