Additional fix flashback and split cards (see cce467a5ec)

This commit is contained in:
Oleg Agafonov 2020-06-04 11:24:37 +04:00
parent cce467a5ec
commit 95075cf33e
3 changed files with 13 additions and 12 deletions

View file

@ -14,6 +14,7 @@ import mage.game.events.GameEvent;
import mage.game.events.ZoneChangeEvent;
import mage.players.Player;
import mage.target.targetpointer.FixedTarget;
import mage.util.CardUtil;
import java.util.UUID;
@ -53,6 +54,7 @@ public class FlashbackAbility extends SpellAbility {
@Override
public ActivationStatus canActivate(UUID playerId, Game game) {
// flashback ability dynamicly added to all card's parts (split cards)
if (super.canActivate(playerId, game).canActivate()) {
Card card = game.getCard(getSourceId());
if (card != null) {
@ -210,11 +212,12 @@ class FlashbackReplacementEffect extends ReplacementEffectImpl {
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getTargetId().equals(source.getSourceId())
UUID cardId = CardUtil.getMainCardId(game, source.getSourceId()); // for split cards
if (cardId.equals(event.getTargetId())
&& ((ZoneChangeEvent) event).getFromZone() == Zone.STACK
&& ((ZoneChangeEvent) event).getToZone() != Zone.EXILED) {
int zcc = game.getState().getZoneChangeCounter(source.getSourceId());
int zcc = game.getState().getZoneChangeCounter(cardId);
return ((FixedTarget) getTargetPointer()).getZoneChangeCounter() + 1 == zcc;
}