From 94dc4ac52cc4a7c1963fa17b9ad9299fbee3d80f Mon Sep 17 00:00:00 2001 From: Achilles Date: Tue, 28 Mar 2017 22:34:19 -0500 Subject: [PATCH] - Fixed Pathbreaker Ibex. Bug #2984 --- Mage.Sets/src/mage/cards/p/PathbreakerIbex.java | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/Mage.Sets/src/mage/cards/p/PathbreakerIbex.java b/Mage.Sets/src/mage/cards/p/PathbreakerIbex.java index 22ae5ea1bab..6b4c6dbfd4b 100644 --- a/Mage.Sets/src/mage/cards/p/PathbreakerIbex.java +++ b/Mage.Sets/src/mage/cards/p/PathbreakerIbex.java @@ -52,7 +52,7 @@ import mage.game.permanent.Permanent; public class PathbreakerIbex extends CardImpl { public PathbreakerIbex(UUID ownerId, CardSetInfo setInfo) { - super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{4}{G}{G}"); + super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{G}{G}"); this.subtype.add("Goat"); this.power = new MageInt(3); this.toughness = new MageInt(3); @@ -72,30 +72,30 @@ public class PathbreakerIbex extends CardImpl { } class PathbreakerIbexEffect extends OneShotEffect { - + public PathbreakerIbexEffect() { super(Outcome.BoostCreature); this.staticText = "creatures you control gain trample and get +X/+X until end of turn, where X is the greatest power among creatures you control"; } - + public PathbreakerIbexEffect(final PathbreakerIbexEffect effect) { super(effect); } - + @Override public PathbreakerIbexEffect copy() { return new PathbreakerIbexEffect(this); } - + @Override public boolean apply(Game game, Ability source) { int maxPower = 0; - for (Permanent perm: game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) { + for (Permanent perm : game.getBattlefield().getAllActivePermanents(new FilterCreaturePermanent(), source.getControllerId(), game)) { if (perm.getPower().getValue() > maxPower) { maxPower = perm.getPower().getValue(); } } - ContinuousEffect effect = new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfStep, new FilterCreaturePermanent()); + ContinuousEffect effect = new GainAbilityControlledEffect(TrampleAbility.getInstance(), Duration.EndOfTurn, new FilterCreaturePermanent()); game.addEffect(effect, source); if (maxPower != 0) { effect = new BoostControlledEffect(maxPower, maxPower, Duration.EndOfTurn);